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Transfer variables from one frame to another using HTML 5 Canvas in Animate CC?

New Here ,
May 11, 2023 May 11, 2023

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Hi,

 

 How to transfer variables from one frame to another frame in the timeline? Example: 

 

Frame 1: I created the user input text boxes. User will fill up their details into the input text boxes.

 

Frame 5: I wish to retrieve the user input data (username, etc) in Frame 1. in a dynamic text.

 

Hope can hear valuable comments from experts. Thanks

 

Regards

Charlie

 

 

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correct answers 1 Correct answer

Community Expert , May 11, 2023 May 11, 2023

Hi.

 

Store the values that you want as properties of the main timeline instead of variables.

 

For example:

// frame 0 of the main timeline
this.userName = "John";

// frame 1 of the main timeline
this.yourTextField.text = this.userName;

 

I hope this helps.

 

Regards,

JC

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Community Expert ,
May 11, 2023 May 11, 2023

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Hi.

 

Store the values that you want as properties of the main timeline instead of variables.

 

For example:

// frame 0 of the main timeline
this.userName = "John";

// frame 1 of the main timeline
this.yourTextField.text = this.userName;

 

I hope this helps.

 

Regards,

JC

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New Here ,
May 11, 2023 May 11, 2023

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Thanks JC for your reply

 

Let's say I insert a user input textbox with the instance name of userinput and a button ("NextBTN") to navigate to next frame. and code for frame 0:

var _this = this;

_this.stop();

this.userName = document.getElementById("userinput").value;

_this.NextBTN.on('click', function(){

_this.gotoAndStop(1);
});

 

After that, I create dynamic text with the instance name of DTXT and code Frame 1 is:

this.DTXT.text = this.userName;

 

Can you help me to point out my mistake? Sorry ya, I am a newbie to coding and just started to learn.

 

Regards

Charlie

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Community Expert ,
May 11, 2023 May 11, 2023

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you're assigning the variable before there's text in the input field.  ie, execute that code when the button is pressed (and error check that there's actually text)

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Community Expert ,
May 12, 2023 May 12, 2023

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It's just like @kglad said. You have to get the user input in the click handler function. Like this:

 

var _this = this;

_this.stop();

_this.NextBTN.on("click", function()
{
    _this.userName = document.getElementById("userinput").value;
    _this.gotoAndStop(1);
});

 

But also keep in mind that the Animate publishing process sometimes fails to register text fields in frames bigger than 0. So I advise you to place the text field instance inside of a Movie Clip instance if you get invalid references.

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