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Hi all
I'm really new to Animate CC, so apologies if I seem stupid!
I'm trying to sync the sound (narration) to frames, but in order to edit the sound, I need to change the sound to Stream. I realise similar questions have been asked, and the answer to this one is to create an Actionscript 3.0 file.
As I didn't realise there was this split sound functionality in the first place, or that I had to create anything else than the first thing that popped up (An HTML5 Canvas document), I'm already 30 seconds into an animation using HTML5 canvas.
My questions are below:
1. Is there any way to change the HTML5 format to Actionscript 3.0 and continue working from there?
2. Failing this, how do I get the contents of the animation into an Actionscript 3.0 document?
3. What is the difference between the two formats as I need to be able to export to HD standards.
Thanks a lot
Tom
By the way, in publishing settings there are two audio settings. Go into both of those and set them to be Raw, 16 bit, 44.1 kHz, Stereo. Also just import WAVs for sound, not MP3. That way when you do a File/Export/Export Video, the MOV you'll get has the best sound quality it can have. I would also set any bitmaps in the library to be lossless, allow smoothing, no reason to force them to be JPEG when you're going to video compress the final animation anyway.
Make sure your imported WAVs are also
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1. The Commands menu has a Convert to Other Document Formats option to make an AS3 version of your Canvas FLA.
2. As an alternative you could select the layers in the Canvas FLA, Copy Layers, and in a new AS3 FLA of the same stage size and frame rate, do a Paste Layers.
3. For making animation for video you want to be using AS3 anyway. Aside from allowing Stream audio sync it also has more filters that you can apply to movieclips.
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Saved by you again Colin!
Thanks very much again, and thank you for the great advice on the sound quality too!
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By the way, in publishing settings there are two audio settings. Go into both of those and set them to be Raw, 16 bit, 44.1 kHz, Stereo. Also just import WAVs for sound, not MP3. That way when you do a File/Export/Export Video, the MOV you'll get has the best sound quality it can have. I would also set any bitmaps in the library to be lossless, allow smoothing, no reason to force them to be JPEG when you're going to video compress the final animation anyway.
Make sure your imported WAVs are also 16 bit 44.1 kHz. 24 or 32 bit audio is likely to fail to import.
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