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.wav files not playing or truncated on import

Community Beginner ,
Oct 18, 2017 Oct 18, 2017

We were following the tutorial in the Animate CC 2017 release book to add a .wav file for sound, but the sounds would either not import at all or they would come in extremely truncated [like less than 1/2 second for a 5 min. conversation file]

We've tried several things and different files, but the reaction is always the same. Any ideas/suggestions would be greatly appreciated. Seems like it must be a preference or something because we're following the steps correctly. We've even reserved the files as 16 bit in case that was the issue.

Or, does it have something to do what type of animate file you create before you add the file? I don't think so as we had the issue first when following the tutorial in the book.

Thanx.

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correct answers 1 Correct answer

LEGEND , Oct 18, 2017 Oct 18, 2017

Animate does like to have 16 bit, 44.1 kHz sound. If it's not 16 bit it's likely to fail completely. If it's not 44.1 kHz it could lead to timing issues.

If you're doing HTML5 Canvas you're better off doing MP3 files. ActionScript 3.0 FLAs work better with WAV.

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LEGEND ,
Oct 18, 2017 Oct 18, 2017
LATEST

Animate does like to have 16 bit, 44.1 kHz sound. If it's not 16 bit it's likely to fail completely. If it's not 44.1 kHz it could lead to timing issues.

If you're doing HTML5 Canvas you're better off doing MP3 files. ActionScript 3.0 FLAs work better with WAV.

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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