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When I export a spirte sheet my drawing turns pixelated

Community Beginner ,
Jul 16, 2021 Jul 16, 2021

When I export my drawing as a Sprite Sheet or Texture Atlas it turns pixelated. Can someone please help me with this issue it never happend to me before.

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correct answers 1 Correct answer

Community Expert , Jul 16, 2021 Jul 16, 2021

It's because the png images are too small INSIDE the graphic symbol. You need to scale up every frame of the symbol to make them bigger in the spritesheet.

Double click the symbol containing the PNGs then select all frames using the Edit Multiple Frames button above the timeline (or press Alt+Shift+E on your keyboard), now scale up the drawings a little with the free transform tool (Q) and try generating the spritesheet again.

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Community Expert ,
Jul 16, 2021 Jul 16, 2021

Check your publish settings for png and make sure you have 24-bit with alpha selected and smooth on. That should fix the problem.

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Community Beginner ,
Jul 16, 2021 Jul 16, 2021

It didnt work unfortunately but thanks for trying to help.

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Community Expert ,
Jul 16, 2021 Jul 16, 2021

It's because the png images are too small INSIDE the graphic symbol. You need to scale up every frame of the symbol to make them bigger in the spritesheet.

Double click the symbol containing the PNGs then select all frames using the Edit Multiple Frames button above the timeline (or press Alt+Shift+E on your keyboard), now scale up the drawings a little with the free transform tool (Q) and try generating the spritesheet again.

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Community Beginner ,
Jul 16, 2021 Jul 16, 2021
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Thank You it worked!

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