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When increasing size of character's head, the eyes and mouth stay the same size. Any help?

New Here ,
Feb 04, 2018 Feb 04, 2018

     Hello.

     New to Animate/Flash. I was drawing a character a bit ago. I animated some eye blinking and mouth chewing. After, I wanted to increase the size of the art after previewing the piece, but when I increase the size of the head, the eyes and mouth still remain the same size, and in the same place (I also moved the head to a different position on the screen).

     Note that I did NOT convert anything to a symbol of any kind. Is there a way to increase to sync the scaling of all selected layers? This is kind of bothersome. Any help would be greatly appreciated.

     Thanks in advance.

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correct answers 1 Correct answer

LEGEND , Feb 05, 2018 Feb 05, 2018

This is why when you're developing a character you put all the pieces in a single master container clip. Then put that clip on the main timeline. This way everything that should move and scale together, does.

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Community Expert ,
Feb 05, 2018 Feb 05, 2018

Hi.

If you didn't convert your shapes to symbol, I can assume your animation is extended in the main timeline, right?

So what you have to do is:

- Look for a button in the bottom of the timeline called Edit Multiple Frames (Shift + Alt + E);

- Click on it;

- Drag the handles that appear over the timeline numbers to delimit all the frames you want;

- Select all the shapes you need with the selection tool (creating a selection box or selecting everything with Ctrl/Cmd + A);

- And then you can resize everything all at once.

Hopefully it's gonna help you.

Regards,

JC

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LEGEND ,
Feb 05, 2018 Feb 05, 2018
LATEST

This is why when you're developing a character you put all the pieces in a single master container clip. Then put that clip on the main timeline. This way everything that should move and scale together, does.

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