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I was wondering. How do you guys test mobile apps locally that use ANE that are mobile specific
Right now i comment out anything that is ANE specific during local testing ( publish > test ). but it seems dull.
I tried making a new profile ( regular flash player ) but ofc this results in an error galore without the same commenting of certain codei
Test publishing to my devices takes roughly between 1 minute and 2 for this current app i am developing.
my current scenario:
final scenario: when i user taps a button, i want the vibration to be active.
On mobile this works great ofcourse. However, when I want to locally test a new function or piece of code I need to disable the ane import and private variables and so on.
This all might be very obvious, but i am quite new to ane's / mobiel dev. and face it. documentation is rare / step in learning curve is steep. ( for me at least )
Any tips / or advice on this?
thank you!
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Looks like you may benefit from using conditional compilation:
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Thanks ! thats absolutely great!
I wasn't aware of this. thanks again!
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