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I am trying to export a 15 second frame-by-frame animation I made in Adobe Animate CC. However, whenever I try to export the file as a movie (.swf format) it reaches about 57% before crashing. I have tried exporting on different laptops (MacBook Air and MacBook Pro), but nothing seems to help. Exporting a more primitive animation of about 2 seconds works quickly and correctly - so I really don't know whats happening.
Any help would be greatly appreciated! (Sorry if this answer is incredibly simple, I am very new to the program)
Here is the crash report:
Process: Adobe Animate CC 2018 [10995]
Path: /Applications/Adobe Animate CC 2018/Adobe Animate CC 2018.app/Contents/MacOS/Adobe Animate CC 2018
Identifier: com.adobe.Adobe Animate CC 2018.application
Version: 18.0.1 (18.0.1.115)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Adobe Animate CC 2018 [10995]
User ID: 1014142737
Date/Time: 2018-01-31 22:17:22.763 +0100
OS Version: Mac OS X 10.12.6 (16G29)
Report Version: 12
Anonymous UUID: 6C4FCED7-FD65-9C98-8FDB-7EA03E607B90
Sleep/Wake UUID: 1C28C62D-2188-4E0A-99DE-8281A24FB559
Time Awake Since Boot: 26000 seconds
Time Since Wake: 6400 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000600007200000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]
is there anything in your library? if so, check for a corrupt library item:
1. create a duplicate test fla (so you always preserve the original unchanged).
2. with the duplicate remove the top 1/2 of assets and test. if there's no crash, there's likely a corrupt asset among the removed items>restore that dupcliate (or recreate it) and remove the top 1/2 of the top 1/2 (top 1/6) and test. etc. you should be able to narrow down the corrupt asset within n+1 steps where you have 2**n library asset
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is there anything in your library? if so, check for a corrupt library item:
1. create a duplicate test fla (so you always preserve the original unchanged).
2. with the duplicate remove the top 1/2 of assets and test. if there's no crash, there's likely a corrupt asset among the removed items>restore that dupcliate (or recreate it) and remove the top 1/2 of the top 1/2 (top 1/6) and test. etc. you should be able to narrow down the corrupt asset within n+1 steps where you have 2**n library assets.