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Hello, I'm new here so this migh be my mistake. I tried to build a character in Animate, so while bluiding the hands I had to change the anchor points so they would rotate in a natural way. I did that but every time I select another shape, the anochor point is reseted to the old one. So I really can't build my character. Here's a short video:
Hi mate,
The elements have to be turned into Graphic Symbols, not kept as raw vectors.
In Animate terminology the point should be called Transformation point.
For a solid foundation and to avoid wasting time with bad practices, I would suggest you read these three articles:
https://flash-powertools.com/character-rigging-for-flash-animation/
https://flash-powertools.com/understanding-symbol-registration/
https://flash-powertools.com/workflow/
Hope this helps!
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Hi mate,
The elements have to be turned into Graphic Symbols, not kept as raw vectors.
In Animate terminology the point should be called Transformation point.
For a solid foundation and to avoid wasting time with bad practices, I would suggest you read these three articles:
https://flash-powertools.com/character-rigging-for-flash-animation/
https://flash-powertools.com/understanding-symbol-registration/
https://flash-powertools.com/workflow/
Hope this helps!
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Thank you!
It worked! I knew I was doing something wrong.