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Anchor Point Problem

Community Beginner ,
Feb 13, 2021 Feb 13, 2021

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Hello, I'm new here so this migh be my mistake. I tried to build a character in Animate, so while bluiding the hands I had to change the anchor points so they would rotate in a natural way. I did that but every time I select another shape, the anochor point is reseted to the old one. So I really can't build my character. Here's a short video:

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correct answers 1 Correct answer

Guru , Feb 13, 2021 Feb 13, 2021

Hi mate,

 

The elements have to be turned into Graphic Symbols, not kept as raw vectors.

In Animate terminology the point should be called Transformation point.

 

For a solid foundation and to avoid wasting time with bad practices, I would suggest you read these three articles:

https://flash-powertools.com/character-rigging-for-flash-animation/

https://flash-powertools.com/understanding-symbol-registration/

https://flash-powertools.com/workflow/

 

Hope this helps!

 

 

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Guru ,
Feb 13, 2021 Feb 13, 2021

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Hi mate,

 

The elements have to be turned into Graphic Symbols, not kept as raw vectors.

In Animate terminology the point should be called Transformation point.

 

For a solid foundation and to avoid wasting time with bad practices, I would suggest you read these three articles:

https://flash-powertools.com/character-rigging-for-flash-animation/

https://flash-powertools.com/understanding-symbol-registration/

https://flash-powertools.com/workflow/

 

Hope this helps!

 

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Community Beginner ,
Feb 14, 2021 Feb 14, 2021

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Thank you! 

It worked! I knew I was doing something wrong.

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