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Animate 2020 Canvas StageGL not working

Participant ,
Jan 07, 2020 Jan 07, 2020

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FYI, the recent update looks like StageGL has been enabled on export seeing that it is being instance in the lib namespace. However, I think it should be noted that the stage is still not WebGL. If one wants to get webGL going I believe the following line needs to change in the export.

 

(lib.Stage = function(canvas) {
createjs.Stage.call(this, canvas);
}).prototype = p = new createjs.StageGL();

 

to

 

(lib.Stage = function(canvas) {
createjs.StageGL.call(this, canvas);
}).prototype = p = new createjs.StageGL();

 

 

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Community Expert ,
Jan 08, 2020 Jan 08, 2020

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If you believe this to be a bug or oversight - definitely let the Animate team know: 
https://www.adobe.com/products/wishform.html

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Community Beginner ,
Apr 03, 2020 Apr 03, 2020

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when I changed my generated code to what you suggested above some of the features in my document stopped working, I'm guessing stageGL does not fully support all the features yet, and this is the reason why, but I'm definetly interested in finding more about what is and is not supported. Any additional resources would be helpful

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