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Hi All,
Is there a way to turn vector art to pixel. I have seen some articles in the past that refer to using ActionScript to do this.
All art is vector art created in Animate. I am exporting to Spritesheet (these are game assets). Is there a way I can manupulate the out
Thanks in adnacnved.
Hi mate,
I'm just not competent enough to give you full answers (I don't do pixel art) and was hoping that someone who does pixel art would jump in, but since no one did, here is what I know:
There is a pixel brush plugin which seems to have been very popular in the past, but is now abandoned.
As far as I know it still works just fine if you manage to find the source and get it going.
In theory all old plugins still work and you may be able to find the source and instructions how to install in Ani
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mmmm. judging by the lack of responses, that would be a NO??
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Hi mate,
I'm just not competent enough to give you full answers (I don't do pixel art) and was hoping that someone who does pixel art would jump in, but since no one did, here is what I know:
There is a pixel brush plugin which seems to have been very popular in the past, but is now abandoned.
As far as I know it still works just fine if you manage to find the source and get it going.
In theory all old plugins still work and you may be able to find the source and instructions how to install in Animate.
Here is an article that describes the tool: https://code.tutsplus.com/tutorials/creating-pixel-art-in-flash-using-pixel-tools-v20--active-6448
You need to enable Flash Player in your browser to see some of the illustrations.
But then comes the question why would you want to create pixel art in a vector based application only to rasterise it later? Does not make much sense to me.
If you only need to have the outer silhouette of your assets aliased, that is a whole different problem.
In the past there was just a Smoothing checkmark when exporting PNGs and if unchecked that is what you got - aliased edges. It seems to be a bug in Animate, but it does not affect the export now.
If that is what you need, you can still put the alpha through a threshold batch processing in Photoshop and get that somehow.