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Why are my frames freezing up? My html codes snippets created by Animate do not work. Randomly Animate has decided to freeze on frame 5. I have 11 frames with movie clip animation sequences inside and cannot get past frame 5. If I redo the buttons, after many tries, it finally works and then Animate will decide to freeze on a different frame. I have converted all artwork except for the buttons to bitmaps, all actions have different instance names and I am not using advanced layers. The buttons I am using are .ai files. This is very simple "go to frame and stop, click to hide, click to play" animation. Please help - I have a deadline and must create 5 more segments. This is taking 4 times as long to do a simple animation with Animate html canvas. If this doesn't work on the next try, I will have to learn Unity quickly. Please send advice and tell me to either quit Animate and learn Unity or tell me what the problem is? Thanks in advance, cmdh
Here is an example of my code on frame 5:
this.stop();
this.stage.canvas.style.cursor = "none";
this.mouseEnabled = true;
this.addEventListener("tick", fl_CustomMouseCursor.bind(this));
function fl_CustomMouseCursor() {
this.greendot5.x = stage.mouseX / stage.scaleX;
this.greendot5.y = stage.mouseY / stage.scaleY;
}
this.arrBlueL5.addEventListener("click", fl_ClickToGoToAndStopAtFrame_53.bind(this));
function fl_ClickToGoToAndStopAtFrame_53()
{
this.gotoAndStop(4);
}
this.arrBlueR5.addEventListener("click", fl_ClickToGoToAndStopAtFrame_54.bind(this));
function fl_ClickToGoToAndStopAtFrame_54()
{
this.gotoAndStop(5);
}
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Yes, I agree. It certainly is, but I still love it.
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Thanks for responding! Might you have a work around to make sure the buttons are working? I have alot of animation I want to keep. I am planning on creating a final project in Unity but really need to get this stuff converted from flash animation .swf to HTML canvas before bringin it into Unity. Thanks in advance. 😊 cmdh