So i am trying to figure this out, for some reason when i publish my html5 canvas project, Animate will not make a 24 or 32 bit spritesheet any longer. It will make the 8 Bit one though, when i publish it it says 210 Bitmaps packed successfully into 6 spritesheet(s), but when i check the folder there isnt anything in it and the page fails to display anything. I have tried changing the size of the sprite sheets from 2048x2048 to 4096x4096 to 8192x8192
so not sure what the issue is, any help would be appreciated.
I have made it as simple as starting a new html5 canvas program with 1 jpg image on the stage, and setting it to 32 bit sprite sheet and it will not make a sprite sheet (but 8 bit will work), this also does not work when trying to change it to a 32 bit texture, but the 8 bit texture will work.