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Any keypress event =goto next frame

New Here ,
Jul 11, 2019 Jul 11, 2019

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I'm trying to create a keypress event that would give the impression of somebody working on a keyboard and having their document appear onscreen real time as they type. No matter what key they press, they correct letters come up. I have received code to use and have tried snippets but Animate seems buggy (or maybe I am) but it doesn't seem to work.

​Basically I need any key pressed to move the playhead forward:

(snippet)​:

​

​stop();

​stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);

function fl_KeyboardDownHandler(event:KeyboardEvent):void

{

nextFrame();

}

​

​(previous script):

​stop();stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);

function changeSection(event:KeyboardEvent):void {

nextFrame();

}

​

​nothing occurs.​

​thank you in advance

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correct answers 1 Correct answer

Community Expert , Jul 11, 2019 Jul 11, 2019

click the stage with your mouse and then type.  any problems?

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Community Expert ,
Jul 11, 2019 Jul 11, 2019

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click the stage with your mouse and then type.  any problems?

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New Here ,
Jul 11, 2019 Jul 11, 2019

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nothing comes up

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Community Expert ,
Jul 11, 2019 Jul 11, 2019

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what do you mean by 'nothing comes up'?  you're not going to see anything unless you have a multiframe main timeline with different content in each frame.

if you want the text to appear in a textfield, you must create the textfield and the code to add text to it:

stop();

var alphaS:String="abcdefghijklmnopqrstuvwxyz";

var tf:TextField=new TextField();

addChild(tf);

stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);

function fl_KeyboardDownHandler(event:KeyboardEvent):void

{

tf.appendText(alphaS.charAt(event.charCode-97));   // this will get you started with lowercase letters.

}

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New Here ,
Jul 11, 2019 Jul 11, 2019

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I responded that it was correct. Once I clicked the stage the keyboard was live and i could initiate the playhead with any keystroke.

Now I need to be able to get one letter per input so that it gives the appearance of someone typing a document that is predetermined by me. Every key forwards the playhead I suppose to display the next letter. One press per letter, speed determined by the user, preferably with a blinking cursor to lead the way.

I had this down pat at one point, but it has been years since.

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Community Expert ,
Jul 11, 2019 Jul 11, 2019

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read message 3.

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New Here ,
Jul 11, 2019 Jul 11, 2019

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I input the code  provided. It allows me to type anchored to the object i attached it to. How ever, i want to be able to type any 12 letters bbbbbbbbbbbb for example and have it display as predefined text. So any keystroke (as an example):bbbbbbbbbbbb = how are you? (as an example)

also whatever i type using the code displays twice on the stage.

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Community Expert ,
Jul 11, 2019 Jul 11, 2019

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create a new fla.

copy the message 3 code and paste into frame 1 of your 1 frame fla.

test.

any problem?

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New Here ,
Jul 11, 2019 Jul 11, 2019

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i copied into a one frame fla. when i click on the stage and type it shows the keys i press in the upper left corner of the stage, in a very small font.

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Community Expert ,
Jul 12, 2019 Jul 12, 2019

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any problem?

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New Here ,
Jul 15, 2019 Jul 15, 2019

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i copied into a one frame fla. when i click on the stage and type it shows the keys i press in the upper left corner of the stage, in a very small font.

I am trying to re-create something I did years ago. The user types on the keyboard (it doesn't matter what they type), the input does not reflect the output. I have predefined lines from a document and I want them to be able to type without any errors. I imagine that I have each letter separated into a keyframe and that any key press will give the appearance that it is being typed live and accurately. The text needs to be larger and positioned as it would in a word doc.

I also need to have a blinking cursor preceding each letter as though it was actually being typed.

The code from message 3 allows me to type and for my input key, the matching letter appears in the upper left and very small. I have no cursor.

I am going to replace the lower case letters in message three with the text that I want to come, however what comes up is whatever I input.

Thanks in advance.

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Community Expert ,
Jul 15, 2019 Jul 15, 2019

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use:

stop();

var preferredS:String='the quick brown fox';  // use whatever you like

var tf:TextField=new TextField();

addChild(tf);

stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);

function fl_KeyboardDownHandler(event:KeyboardEvent):void

{

if(tf.length<preferredS.length){

tf.appendText(preferredS.indexOf(tf.length));

}

}

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New Here ,
Jul 15, 2019 Jul 15, 2019

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II seem to be so so so close now.

I have it so that any key forwards one keyframe and spells out my text line.

I have a cursor that also moves in sync with the letters being typed.

I am lapsing on how the get my cursor layer to blinking as it waits for each new keypress though.

Any suggestions?

Thank you.

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New Here ,
Jul 30, 2019 Jul 30, 2019

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Hello,

thanks again for all your help.

My file used to return to frame 1 upon pressing return.

It no longer does that. Any thoughts?

This code doesn't allow me to rest with return:

stop();

stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);

function fl_KeyboardDownHandler(event:KeyboardEvent):void

{

nextFrame();

}

THIS ONE DOES RESET UPON "RETURN":

stop();

stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);

function fl_KeyboardDownHandler(event:KeyboardEvent):void

{

nextFrame();

}

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Community Expert ,
Jul 30, 2019 Jul 30, 2019

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what do you mean by "reset upon 'return'"?

do you want something to happen when the return key is pressed?

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New Here ,
Jul 30, 2019 Jul 30, 2019

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I want the playhead to return to the beginning of the animation to reset the scene.

would you happen to also know of a process that would take each letter of a paragraph and turn them into an object that could be placed into its own keyframe procedurally?

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New Here ,
Jul 30, 2019 Jul 30, 2019

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id really like to be able utilize a different method to simulate the typing of this sort of text amount ( i am currently adding one letter to keyframe, I seem to recall being able to add a live text box somewhere and then have it access the embedded text from within the action script:

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