okay, so basically the audio is in a separate layer than the animation and working just fine, but when i pause the audio and play it again, the audio is silent. i put it on loop and everytime the audio starts over it works again. this is very annoying because i need to know the exact location of where the singing of the song begins. is there anyway to fix this? id appreciate any help given, thank you!
If you are creating an animation to go to video you should use an ActionScript 3.0 FLA, not an HTML5 Canvas FLA. With an AS3 FLA you can set the sound's sync to Stream instead of Event, and then you can start the sound playing from any point.
If you're making an animation that has to play back in HTML5, still use an AS3 FLA with Stream sync, at least until you have finished animating in time with the sound. After that you can convert the animation to HTML5 Canvas, and hopefully the animation will keep up with the sound.
Can you say more about what you're doing, before I tell you about other things that can go wrong (and how to fix them)?
well, jeez. didnt fully understand the first part, aha, but i created a new file as a actionscript file and there is the same problem.
here is a screen shot if that helps ^^
Select the sound in the timeline, then in Properties set the Sync to be Stream instead of Event.
thank you both! it worked ^^
i love u
You click on the orange bit (audio) and on the right side in PROPERTIES, it should say SYNC somewhere. Press the thing that should probably say EVENT and then change it to STREAM.
Definitely helped! Thank you very much!