Hello! I created a character on animate using the brush tool..and colored it with brush as well, if that makes any difference.
However, whenever I try to use the bone tool on it, at first it would say "shape is too complex" so i converted it into a movie clip.
After doing so, another problem came up but I do not know the reason for it, whenever i try and use the bone tool on the shape, it makes this stop sign without giving me any kind of explanation.
Please help! Thank you
Thanks for reaching out. You are facing issue because of below reasons
I have raised a bug for the issue you are facing. We are working on enhancing the bone tool workflow. We will keep you posted once there is an update.
Meanwhile as a workaround you can follow below steps
1. Convert the character's shape to a bitmap
2. Break the bitmap
3. Try to rig it with bone tool
1. Try using Asset warp tool and check if it works for your usecase.
Don't even bother with Animate's Bone tool: it is riddled with bugs and limitations, and generally unusable in production. I would have a look at the Flanimate tool set instead to rig characters in Animate.
Use layer parenting instead. works much better than the bone tool. https://youtu.be/_o4O_A5WGVc