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Bone tool not working properly. Animate cc 2017

New Here ,
Mar 05, 2017 Mar 05, 2017

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Hello,
Im tryin to animate a guy using the bone tool. The body parts are all graphic symbols and the armature and the body parts are inside another graphic symbol named "character". I set the bone starting with the torax and then conecting down to the abdomen, then it turns into two branches, one for each leg-knee-foot. And the torax connects up to 3 branches: one for the head, a second one for the left shoulder-elbow-hand, and a third branch to the right shoulder-elbow-hand. The initial result is perfect, just like the first picture, it works fine.

BONETOOLNOTPROBLEM.png

But at some point (usually when I close and open the same proyect) the bone tool stop working properly, now the bones are not conected properly, some body parts dissapear when I try to move them, some body parts are not displaying the bone lines but with the selection (V) tool over that parts I can see the bone icon, and the only body parts that keep connected and moving (without dissapearing) are leaving permanent shadows like those over the leg in the second picture.
I cant find a solution, I dont know where is the problem. This keeps happening restarting all again a new proyect and copying the same body parts, and it keeps happening in another PC. Also I deleted the "configuration" folder and it keeps happening. Sorry for the language mistakes.
I would apreciate your help. Thanks for reading.

Problem bone tool.jpg

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correct answers 1 Correct answer

Community Expert , Mar 07, 2017 Mar 07, 2017

The Bone tool seems to have its share of issues and it's difficult to pinpoint them as they are random. But overall, I have found that armatures made with the Bone tool are very unstable and unpredictable. I did a live stream a few weeks ago where I created a simple stick man character and tried to rig it using Bones and pretty early on in my efforts, the bone tool made the animation process unusable. I quickly abandoned the bone tool and completed the animation using key poses, frame-by-frame a

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Community Expert ,
Mar 05, 2017 Mar 05, 2017

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I don't know a real solution for this issue yet, but I will say some others are having the same issue.

One thing that I have been doing to fix it, is to save close Animate and re-open it.

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Adobe Employee ,
Mar 06, 2017 Mar 06, 2017

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Hi Alvaro,

We have not seen this issue at our end and will need your help to understand and investigate the problem. Can you share your file along with detailed steps to reach this state.  a video recording would also help.

Thanks!

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Adobe Employee ,
Mar 07, 2017 Mar 07, 2017

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Thanks, Nipun.

Alvaro: Nipun is a member of the product team and they can investigate the file for you. If you are OK with sharing your file, upload it to a shared location such as dropbox and share the URL with Nipun. To send Nipun a private message, click on his profile and use the Message button.

Thanks,

Preran

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Community Expert ,
Mar 07, 2017 Mar 07, 2017

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Basically the Issue with the bone tool is. You can create the skeleton and sometimes the bones stop responding and the only way to get them to respond and move around is to close and reopen adobe animate. Keyframer, has also had this issue.

Hope that helps Preran and Nipun.

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Community Expert ,
Mar 07, 2017 Mar 07, 2017

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The Bone tool seems to have its share of issues and it's difficult to pinpoint them as they are random. But overall, I have found that armatures made with the Bone tool are very unstable and unpredictable. I did a live stream a few weeks ago where I created a simple stick man character and tried to rig it using Bones and pretty early on in my efforts, the bone tool made the animation process unusable. I quickly abandoned the bone tool and completed the animation using key poses, frame-by-frame and some tweening.

I wish I had a solution to offer. I'm happy to look at your FLA also if you can post it somewhere.


Animator and content creator for Animate CC

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Adobe Employee ,
Mar 08, 2017 Mar 08, 2017

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Thank you Nick and Keyframer.

Nipun usually monitors his posts, but I will share this post with him anyway for his observations.

Thanks,

Preran

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Community Expert ,
Mar 08, 2017 Mar 08, 2017

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I'd love to see the source file but ultimately, I'd love to see the Bone tool improved - possibly re-engineered. It's okay now for simple tasks and has some very promising features, but in terms of full character armatures, it get clunky fast.


Animator and content creator for Animate CC

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New Here ,
Mar 09, 2017 Mar 09, 2017

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Thank you all for answering. Unfortunately I lost the file trying to do a clean reinstall of adobe animate. Anyway, I bet that following my steps will lead anyone to some bone errors. I´d love to see the bone tool improved too.

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Adobe Employee ,
Mar 10, 2017 Mar 10, 2017

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I checked with the team, and they said they are looking at making improvements to this feature in a future update.

Thanks,

Preran

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New Here ,
Oct 30, 2017 Oct 30, 2017

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on and off for months now (since April), I've been trying to learn how to use the bone tool in Animate. NOW I find out the reason my characters' various appendages fly off or otherwise dislocate is not my fault!? It's the programming!? geesh. I am not a happy customer.

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Mentor ,
Oct 31, 2017 Oct 31, 2017

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Animate CC's bone tool is not production ready in its current state (it never was) - simple as that. For those who need/want to animate with IK rigged vector-based 2d cut-out characters, I suggest checking out either Moho Pro or Harmony Premium (expensive). Moho Pro does a pretty bang-on job in this regard - even better than Harmony. It compliments Animate CC rather well, since Moho is pretty bad a frame-by-frame, which Animate CC is good at. Good combo.

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Explorer ,
Dec 06, 2020 Dec 06, 2020

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Revisiting with Animate CC 2019. The bone rotate constraint is fine. The bone translate constraint tool is STILL BROKEN. On moving the rigged symbol with a mouse, the rig goes haywire. I guess people have given up on bones tool. I hardly found any answers on a Google search.

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