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When the camera is zoomed above 100%, the transform tool still thinks the camera is at 100% and tries to manipulate object from that perspective. If I flip vertical or horizontal, the object doesn't simply flip, but flips and mirrors it's original unzoomed position. Same for rotate. Also, when I try to incrementally move an object with the left and right keys, it doesn't exactly move left and right. Sometimes it tries to move an object diagonally. Is there a fix for this? Did I accidentally enable or disable something?
Maybe try to nest your SVG inside a symbol and see if in there you can distribute the objects to layers and then break them apart to raw vector. That should let Animate refresh its 'awareness' of all the shapes and local coordinates.
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Is that in the latest An CC 2019.2?
There have been some improvements to the camera, so if you are using an earlier version it might be worth considering an update.
Personally I see the camera as too prone to problems and completely useless and do my camera work the way we have always done it before the camera - nest everything in a graphic container and use that.
Maybe you should too, switch Advanced Layers off and forget about all the unwanted side effects of half-baked features.
Good luck!
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Yes it's the latest 19.2 Build 405. I think this is happening to imported SVG only.
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Maybe try to nest your SVG inside a symbol and see if in there you can distribute the objects to layers and then break them apart to raw vector. That should let Animate refresh its 'awareness' of all the shapes and local coordinates.