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I am running Animate CC 2019 ( 19.1)
In oldest version i used to put an audio file on a frame to saw the waveform at real time on the bar. Now in this version I am not able to do the same.
Waht am I doing wrong?
Thank you.
.
And/or use Audition and convert Cowbell.wav to a Bits por muestra: 16 (16Bit) audio file and import that one to Animate.
Klaus
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Even I can not listen any audio file.
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Hi alvaroo
When you say "i used to put an audio file on a frame" I assume you put it into a keyframe in a layer in the Timeline. From that keyframe you have to have enough frames until the end or next keyframe that the duration of the audio file fits into the duration of your frame span.
If you are building for HTML5 Canvas you can only select Sync: Event in the Property Panel. That means you can hear the sound only if you start the playhead in that keyframe where your sound file starts.
If you are building for SWF and Actionscript 3 you can either select Event, which is similar to above, or you select Stream, which means you can hear your sound starting anywhere in the timeline, even in a loop.
Klaus
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Yes Klaus, I mean exactly what you assumes. English is not my home language.
My document is for SWF and Actionscript 3. You are right about the options of Propertu panel, I choose Stream mode for audio but when I put a .wav file on a keyframe there is no sound and no waveform. I remember it worked on previous version.
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Alvaroo,
what do you see in your Timeline? A horizontal line starting in that keyframe where you put your sound file? Have you tried another sound file instead, other than Cowbell.wav?
If your problems don't go away, can you send a screenshot from your Timeline?
Klaus
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This is how the toolbar looks:
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Try making the layer 300%; It may help see it better. Right-click on layer and choose 'Properies'
Maybe your audio is just too quiet?
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Those are the captures of the waveform of Cowbell.wav in Audition, the waveform on the extended 300% layer of Animate and the info of the audio file:
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TRY ANOTHER AUDIO FILE!
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And/or use Audition and convert Cowbell.wav to a Bits por muestra: 16 (16Bit) audio file and import that one to Animate.
Klaus
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YES! that was the matter. Audio from 32 to 16 bits. Now it works. Thank you very much.
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Pleasure. I'm glad it works now.
K
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Hi Alvaroo
So your sound (Cowbell.wav) is in Capa 5 ? Is that right? The horizontal axis of the waveform is clearly visible. I reckon the sound file is either to quite (?) or something went wrong during import. There is a weak amplitude visible in frame 96/97, though.
Tell me, what is happening if you try an alternative sound file?
Klaus