When I published a HTML5 Canvas project (1920x1080), the software (Animate v22.0.3) offers me the option to publish the spritesheet or texture at 32 bit, but the Animate do not create any atlas files. It creates the json files for the Atlas but when the process finished the software deletes the files and leave the images folder empty, and the Output console saids that XXX Bitmaps packed successfully into YY spritesheet(s).
If I repeat the same operation with 8 bit, everything works well, but the resolution is not the desire one.
I roll-back to previous Animate version (22.0.2) and it seems to be working well on that version with
I also try with the latest version on 2 different computers and have the same result.
Please can you let me know if there is an open issue regarding the Spritesheet/Texture publication at 32 bits?
Thanks in advance.
I have reported the bug.
You can publish at 32bit except for texture right now.
Can you please post a link to the reported bug? Thanks!