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I have been trying to find a way of delaying the running for the js code in a html canvas document.
I know how it is done with tweenjs e.g
createjs.Tween.get(this.movieClip).wait(200).to({scaleX:1.10,scaleY:1.10}, 100, createjs.Ease.quadOut);
But I want to delay or wait in running the following code instead of waiting on a tween:
this.movieClip.gotoAndPlay("frameName");
Hi.
Use the setTimeout method.
Like this:
var root = this;
setTimeout(function()
{
root.movieClip.gotoAndPlay("frameName");
}, 200);
Regards,
JC
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Hi.
Use the setTimeout method.
Like this:
var root = this;
setTimeout(function()
{
root.movieClip.gotoAndPlay("frameName");
}, 200);
Regards,
JC