I’m a lapsed js/as coder, dipping my toe back in with Adobe Animate.
I’ve put together a data viz scrounging bits of code from discussions around the web, but I’m banging my head trying to find what js library I’m drawing from, and how to access (address?) properties of AA library objects I’ve instantiated.
var _button = new lib._BlockRed(); // setting a means of identifying this on stage stage["school" + num] = _button; stage.addChildAt(_button,0); // 'gotcha' being the elusive named instance var gotcha = stage["school" + num]; gotcha.shape.graphics._fill.style = "#cc0000";
The above works to set a color, but I haven't been able to figure out how to change the size, set index or who knows what else I'll want to do to it. I settled on making a second keyframe to change the size and color, but I'd really like to find the api to access all shape.graphics properties.
createjs has a graphics.fill, but that's not it, right?
My first post here so let me know if I've breached protocol.
Too, if I'm going about programmatically editing instances the wrong way, a nudge in the right direction would be greatly appreciated.
You say you don't know what JS library to use, but then you namedrop CreateJS, which is exactly what Canvas uses, so I have no idea what you're asking.
Thanks for the attention, I appreciate it.
I didn't find a "changeColor" property in CreateJS (EaselJS specifically).
I was, however, able to change the color using "shape.graphics._fill". I don't know what api this belongs to.
This confused me; was CreateJS my go-to for editing instances or some other unknown library?
I called a few EaselJS properties (x, y, scale) and they do their thing (me: happy surprise, you: no duh).
I still don't see how to set color in CreateJS, or change index, but I'll dig some more. If I can't figure them out I'll come back with clearer questions.
I will ask if anyone knows where this shape.graphics._fill comes from, but leave it at that.
Thanks again. I appreciate your insight and speed.
I just told you, Canvas uses CreateJS. That's it. It doesn't use anything else.
I'm trying to manipulate Canvas elements.
There are plenty of libraries designed for this purpose.
All of Animate's canvas elements are managed by CreateJS, so if you want to manipulate them, you use CreateJS, not some other library.