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This is a short game for a project. I was wondering if there was somehow a way for animate to "remember" / keep track of the button options chosen in order to lead to certain scenes.
I.e. Clicking more of the bad choice buttons will get you to the "bad end" sequence
For example I have 3 scenes, so clicking the bad option 2/3 times will trigger the bad end, at the end.
Can it be done? If so, what codes are needed to achieve this?
use a counter variable to record whow many times a button is clicked.
if(!this.counter){
this.counter=0; // and reset wherever
}
yourbutton.addEventListener("click",yourbuttonlistenerF.bind(this));
function yourbuttonlistnerF(){
this.counter++;
if(this.counter>=2){
this.gotoAndStop("yourbadend");
}
}
}
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use a counter variable to record whow many times a button is clicked.
if(!this.counter){
this.counter=0; // and reset wherever
}
yourbutton.addEventListener("click",yourbuttonlistenerF.bind(this));
function yourbuttonlistnerF(){
this.counter++;
if(this.counter>=2){
this.gotoAndStop("yourbadend");
}
}
}
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Thank you so much! I'm very new to this, I appreciate it.
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you're welcome.