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Export SVG to Illustrator - path errors

Explorer ,
May 20, 2019 May 20, 2019

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Hi!

I'm trying to export my Animate illustration to Illustrator but with no luck. I export with SVG legacy option.

My illustration looks different in Illustrator after the import. It loses many paths, some become much thinner.

Is there a way to fix it?

Here's my file: Dropbox - kuter.fla - Simplify your life

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Community Expert ,
May 20, 2019 May 20, 2019

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You should just be able to copy it and paste it into Illustrator.

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Explorer ,
May 21, 2019 May 21, 2019

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I can copy and paste the whole image as one layer. Also it is copied as bitmap.

I need all the separate layers I have in Animate to translate to Illustrator and

to keep those as vectors.

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Advocate ,
May 21, 2019 May 21, 2019

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Hi ceznov

I'm not sure how you exported your Animate illustration. I downloaded your file (kuter.fla) and exported the boat illustration via

Menu > Export > Export Image (Legacy) ... and selected as File Format > SVG Image (*.svg).

Opened this kuter.svg in Illustrater (to be more clear: I placed it in an empty Artboard) and it looks like proper vector.

Screenshot 2019-05-21 at 13.48.10.png

Hope this helps

Klaus

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Explorer ,
May 21, 2019 May 21, 2019

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I just realized that exporting with Optimize for Character Animator option makes all those errors.

Unfortunately only with this options I can keep my layer names...

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Explorer ,
May 24, 2019 May 24, 2019

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Ok, so I am trying to figure out the problem. I stripped my project file to two problematic layers (1 and 2).

Here's the file: Dropbox - test.fla - Simplify your life

When I export to SVG (with Optimize for Character Animator option to keep my layer names) something goes wrong,

and the layers are broken. But if I hide one of those layers (or delete) the problem magically dissapears.

It looks like those layers have some strange impact on each other but I can't figure it out... anyone?

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Explorer ,
May 25, 2019 May 25, 2019

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I also made another project where every layer is a separate path, to see if it fix anything.

Here's the project: Dropbox - test (separate).fla - Simplify your life

And now I see that it is definately the "Optime for Character Animator" option that is super buggy.

It just saves the SVG with many mistakes, altough the layers are absolutely clear: one path = one layer.

Not cool Adobe...

Now the only way I can manage to take my layers (with names) to Illustrator without any failures, is to export

my timeline as Archive SWF so I have separate SWF files with proper names, and then convert those SWF's

to SVG and use a merge plugin in Illustrator to quickly spread those SVG's in layers.

I have the script to merge SVG's.

Unfortunately it is not simple to convert SVG to SWF. The only software I came across is ReaConverter but the conversion

also have some problems...

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