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Graphics symbol animation resets on each armature keyframe

Community Beginner ,
Apr 06, 2020

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I've created a character with a bone structure (using the bone tool.) In the symbol timeline for the character's head, I've created a facial animation. But in the main timeline, the facial animation resets to its first frame on evey keyframe of the main timeline's armature layer. How can I get the facial expression to play out without resetting?

 

Thanks for any help.

Hi mate,

 

Really, no point in persisting in attempts to make bones work for anything but the clumsiest demo which ticks the boxes that Animate has bones.

Seriously, they are unusable for any practical purposes and the sooner you abandon them the more grief and wasted time it will save you.

 

Instead explore the new built-in Layer Parenting to see if it satisfies your requirements (plenty of dead ends there too) or move on to Smart Marget Rigs or just the simple Classic Tween approach.

 

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Graphics symbol animation resets on each armature keyframe

Community Beginner ,
Apr 06, 2020

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I've created a character with a bone structure (using the bone tool.) In the symbol timeline for the character's head, I've created a facial animation. But in the main timeline, the facial animation resets to its first frame on evey keyframe of the main timeline's armature layer. How can I get the facial expression to play out without resetting?

 

Thanks for any help.

Hi mate,

 

Really, no point in persisting in attempts to make bones work for anything but the clumsiest demo which ticks the boxes that Animate has bones.

Seriously, they are unusable for any practical purposes and the sooner you abandon them the more grief and wasted time it will save you.

 

Instead explore the new built-in Layer Parenting to see if it satisfies your requirements (plenty of dead ends there too) or move on to Smart Marget Rigs or just the simple Classic Tween approach.

 

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Apr 06, 2020 0
Guide ,
Apr 06, 2020

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Hi mate,

 

Really, no point in persisting in attempts to make bones work for anything but the clumsiest demo which ticks the boxes that Animate has bones.

Seriously, they are unusable for any practical purposes and the sooner you abandon them the more grief and wasted time it will save you.

 

Instead explore the new built-in Layer Parenting to see if it satisfies your requirements (plenty of dead ends there too) or move on to Smart Marget Rigs or just the simple Classic Tween approach.

 

- Nick: Character designer and animator, Flash user since 1998
Member of Flanimate Power Tools team - extensions for character animation

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Apr 06, 2020 1
Community Beginner ,
Apr 07, 2020

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Thanks for your reply. How do I remove bones? If I delete the armature layer, my character disappears. Even if I right-click>remove armature, my character still disappears when I delete the armature layer.

 

Thanks again for your help.

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Apr 07, 2020 0
Guide ,
Apr 07, 2020

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Hi again, mate,

 

I think that the safest way would be to select all your elements on the stage with the Select Tool (V) in the first keyframe of your armature, then right-click on one of the symbols and from the context menu choose Distribute to Layers.

Each symbol will go to its own layer and the armature and all bone-based animation will disappear without a trace.

 

Hope this helps!

 

- Nick: Character designer and animator, Flash user since 1998
Member of Flanimate Power Tools team - extensions for character animation

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Apr 07, 2020 1
Community Beginner ,
Apr 07, 2020

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Great, thanks so much!

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Apr 07, 2020 1