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i want to make smooth looping \ png disappear

Community Beginner ,
Jun 26, 2019

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hi  help plz ..1-  when i make loop for ball for exmaple its not smooth loop  ...  i feel like  cut between  loop & next loop  ...

2- when i past png and bring it in front of the scene it dis appear . what i do ?

Hey mate,

You need to nest two levels deep to make this work flawlessly and to be able to re-time easily.

Just because it's easier to show, I made an example for you. Download from here:

endless_rotating_loop.fla - Google Drive

In principle it works like this:

You have two keys with no rotation and a classic tween between them.

You choose rotation in either CW or CCW

Clipboard-2.png

This rotation is wrapped inside a container that displays the animation without the repeat key.

This is your loop. You either repeat it or put inside another container that will loop smoothly and endlessly.

More on nesting and using a service frame: Keeping cycles flexible for easy re-timing by using Service Frame and working two levels deep | electric dog :: flanimat…

(Just allow Flash to run on that page)

Hope this helps!

NT

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i want to make smooth looping \ png disappear

Community Beginner ,
Jun 26, 2019

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hi  help plz ..1-  when i make loop for ball for exmaple its not smooth loop  ...  i feel like  cut between  loop & next loop  ...

2- when i past png and bring it in front of the scene it dis appear . what i do ?

Hey mate,

You need to nest two levels deep to make this work flawlessly and to be able to re-time easily.

Just because it's easier to show, I made an example for you. Download from here:

endless_rotating_loop.fla - Google Drive

In principle it works like this:

You have two keys with no rotation and a classic tween between them.

You choose rotation in either CW or CCW

Clipboard-2.png

This rotation is wrapped inside a container that displays the animation without the repeat key.

This is your loop. You either repeat it or put inside another container that will loop smoothly and endlessly.

More on nesting and using a service frame: Keeping cycles flexible for easy re-timing by using Service Frame and working two levels deep | electric dog :: flanimat…

(Just allow Flash to run on that page)

Hope this helps!

NT

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Jun 26, 2019 0
Adobe Community Professional ,
Jun 26, 2019

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1. generally, if you tween (or otherwise animate) an object and then copy (your animation) and paste them (at the end of your animation) and then reverse the pasted animation, you'll always have smooth looping.

2. i don't understand.  what do you mean by 'past'?  is that supposed to be 'paste'?

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Jun 26, 2019 0
Adobe Community Professional ,
Jun 26, 2019

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Can you show us? It would be easier to help you if we could see your issue at hand.

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Jun 26, 2019 0
Community Beginner ,
Jun 26, 2019

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thumbnail_file-35.jpgthumbnail_file1-25.jpg

1- i want orange  sun rays  rotate in loop in one direction

2- picture 2 this is png image it disappear when i drag it in the stage  i make it in front but still disappear

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Jun 26, 2019 0
Guide ,
Jun 26, 2019

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Hey mate,

You need to nest two levels deep to make this work flawlessly and to be able to re-time easily.

Just because it's easier to show, I made an example for you. Download from here:

endless_rotating_loop.fla - Google Drive

In principle it works like this:

You have two keys with no rotation and a classic tween between them.

You choose rotation in either CW or CCW

Clipboard-2.png

This rotation is wrapped inside a container that displays the animation without the repeat key.

This is your loop. You either repeat it or put inside another container that will loop smoothly and endlessly.

More on nesting and using a service frame: Keeping cycles flexible for easy re-timing by using Service Frame and working two levels deep | elec...

(Just allow Flash to run on that page)

Hope this helps!

NT

- Nick: Character designer and animator, Flash user since 1998
Member of Flanimate Power Tools team - extensions for character animation

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