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i publish my work for test debugging / ad hoc with air for ios.
although i downloaded all icons in all sizes in the air for ios and all of them can be seen in the preview
the icon is not seen while testing and only the white icon appears. the app is working ok.
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check your manifest to make sure they're all listed there. attach a screenshot of your manifest icon tags if you think they are.
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THANK YOU.
WHAT DO YOU MEAN "MANIFEST".
SHOULD THE FILE NAME BE DIFFERENT?
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check your xml file.
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this is the xml.
i see no problem
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<application xmlns="http://ns.adobe.com/air/application/32.0">
<id>com.udigames.liontest</id>
<versionNumber>1.0</versionNumber>
<filename>football-bringtofront-ok</filename>
<description></description>
<!-- To localize the description, use the following format for the description element.
<description>
<text xml:lang="en">English App description goes here</text>
<text xml:lang="fr">French App description goes here</text>
<text xml:lang="ja">Japanese App description goes here</text>
</description>
-->
<name>football-bringtofront-ok</name>
<!-- To localize the name, use the following format for the name element.
<name>
<text xml:lang="en">English App name goes here</text>
<text xml:lang="fr">French App name goes here</text>
<text xml:lang="ja">Japanese App name goes here</text>
</name>
-->
<copyright></copyright>
<initialWindow>
<content>football-bringtofront-ok.swf</content>
<systemChrome>standard</systemChrome>
<transparent>false</transparent>
<visible>true</visible>
<fullScreen>true</fullScreen>
<autoOrients>true</autoOrients>
<aspectRatio>portrait</aspectRatio>
<renderMode>auto</renderMode>
</initialWindow>
<customUpdateUI>false</customUpdateUI>
<allowBrowserInvocation>false</allowBrowserInvocation>
<icon>
<image40x40>40.png</image40x40>
<image87x87>87.png</image87x87>
<image60x60>60.png</image60x60>
<image120x120>120.png</image120x120>
<image180x180>180.png</image180x180>
<image29x29>29.png</image29x29>
<image57x57>57.png</image57x57>
<image114x114>114.png</image114x114>
<image512x512>512.png</image512x512>
<image80x80>80.png</image80x80>
<image152x152>152.png</image152x152>
<image75x75>75.png</image75x75>
<image48x48>48.png</image48x48>
<image72x72>72.png</image72x72>
<image50x50>50.png</image50x50>
<image58x58>58.png</image58x58>
<image100x100>100.png</image100x100>
<image144x144>144.png</image144x144>
<image1024x1024>1024x1024.png</image1024x1024>
<image76x76>76.png</image76x76>
<image167x167>167.png</image167x167>
</icon>
<iPhone>
<requestedDisplayResolution>standard</requestedDisplayResolution>
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array><string>1</string></array>
]]></InfoAdditions>
</iPhone>
<supportedLanguages>en iw</supportedLanguages>
</application>
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then the image itself may be corrupted. recreate the culprit.
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i have replaced all icons but still no icon when i test movie on my iphone
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what ios phone do you have?
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iPhone X
נשלח מה-iPhone שלי
ב-17 באוג׳ 2019, בשעה 17:20, kglad <forums_noreply@adobe.com<mailto:forums_noreply@adobe.com>> כתב/ה:
icons issue
created by kglad<https://forums.adobe.com/people/kglad> in Adobe Animate - View the full discussion<https://forums.adobe.com/message/11217034#11217034>
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iPhone X
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12.4
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open your 180.png in photoshop, recheck its size and resave with a new name. use that new 180x180 png in your publish settings.
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I changed the png name but no results
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I am also greatly struggling with the same error
I don't understand what on earth could be the issue.
I also cant seem to get the ipa to contain the actual 1024x1024 png even though I published it in the file added it PLEASE HELPPP
|
Dear Developer, We identified one or more issues with a recent delivery for your app, "KFPhysique" 1.0.0 (1.0.2). Please correct the following issues, then upload again. ITMS-90035: Invalid Signature - A sealed resource is missing or invalid. The file at path [KFPhysique.app/KFPhysique] is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose 'Clean All' in Xcode, delete the 'build' directory in the Finder, and rebuild your release target. For more information, ITMS-90022: Missing required icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 7.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries refer ITMS-90704: Missing App Icon - An app icon measuring 1024 by 1024 pixels in PNG format must be included in the Asset Catalog of apps built for iOS, iPadOS, or watchOS. Without this icon, apps cannot be submitted for review. |
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By the way I solved " the not sealed ITMS error"
Its the icon error I can't seem to solve.
All the icons are in there but 1024x1024 does not publish into the ipa file.
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manually add your icon tag, if necessary:
<image1024x1024>icon1024x1024.png</image1024x1024>
and write protect your manifest if animate overwrites and removes that tag.
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with win os right click file>click properties>general>attributes>read-only>ok
otherwise, google your os and how to write protect.