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Why when I create an interpolation to make a fast displacement of an object, for example, with classical interpolation, it looks like with flickers? That is, it doesn't see clear. The faster the object's movement is, the more it blinks. (For example, a person crossing the scene fast from side to side driving a bicycle).
Is there any way to do this without the character flashing?
Thanks.
Hi mate, you seem to not understand how animation and the human eyes work.
If images of subsequent frames do not overlap significantly they appear to be flickering.
If you need fast movement you most likely need to motion blur the object and to stage it in a way that it appears fast, but actually is not.
For example slow movement across the shot with a fast panning background - then the relative motion is fast, but the movement of the character is smooth and easy to follow.
If you need some charact
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Hi mate, you seem to not understand how animation and the human eyes work.
If images of subsequent frames do not overlap significantly they appear to be flickering.
If you need fast movement you most likely need to motion blur the object and to stage it in a way that it appears fast, but actually is not.
For example slow movement across the shot with a fast panning background - then the relative motion is fast, but the movement of the character is smooth and easy to follow.
If you need some character to zip out of shot, you do just this - an antic and zip.
It's nothing to do with Flanimate. It's to do with how eyes and animation function.
Hope this helps!
NT
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There's nothing in Animate called an "interpolation". Are you talking about tweens?
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Yes, it is! Sorry, I'm spanish and I did a literal translation about this.