• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Interpolation with Adobe Animate CC 2019

New Here ,
Jul 05, 2019 Jul 05, 2019

Copy link to clipboard

Copied

Why when I create an interpolation to make a fast displacement of an object, for example, with classical interpolation, it looks like with flickers? That is, it doesn't see clear. The faster the object's movement is, the more it blinks. (For example, a person crossing the scene fast from side to side driving a bicycle).

Is there any way to do this without the character flashing?

Thanks.

Views

2.8K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Guru , Jul 05, 2019 Jul 05, 2019

Hi mate, you seem to not understand how animation and the human eyes work.

If images of subsequent frames do not overlap significantly they appear to be flickering.

If you need fast movement you most likely need to motion blur the object and to stage it in a way that it appears fast, but actually is not.

For example slow movement across the shot with a fast panning background - then the relative motion is fast, but the movement of the character is smooth and easy to follow.

If you need some charact

...

Votes

Translate

Translate
Guru ,
Jul 05, 2019 Jul 05, 2019

Copy link to clipboard

Copied

Hi mate, you seem to not understand how animation and the human eyes work.

If images of subsequent frames do not overlap significantly they appear to be flickering.

If you need fast movement you most likely need to motion blur the object and to stage it in a way that it appears fast, but actually is not.

For example slow movement across the shot with a fast panning background - then the relative motion is fast, but the movement of the character is smooth and easy to follow.

If you need some character to zip out of shot, you do just this - an antic and zip.

It's nothing to do with Flanimate. It's to do with how eyes and animation function.

Hope this helps!

NT

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jul 05, 2019 Jul 05, 2019

Copy link to clipboard

Copied

There's nothing in Animate called an "interpolation". Are you talking about tweens?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jul 05, 2019 Jul 05, 2019

Copy link to clipboard

Copied

LATEST

Yes, it is! Sorry, I'm spanish and I did a literal translation about this.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines