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iPad no Icon (latest Animate CC + Air 32)

Explorer ,
Jul 04, 2019 Jul 04, 2019

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I published an app wich works except the icon. I defined ALL icons in the deployment-settings within Animate CC (all PNGs) but they are not showing up. Fun Fact: The PNG I defined via the plist is working and visible during the install process but after the installation finished, the icon breaks again. What I'm missing in here?

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correct answers 1 Correct answer

LEGEND , Aug 03, 2019 Aug 03, 2019

This is an old topic, but in case anyone chances across it (like I just did), iOS 11 and later need the icons to be in an Assets.car file. I would still include them in the xml for older iOS though. I spent quite a bit of time trying to use Xcode to make the Assets.car file, but didn't succeed. But, this online tool did a good job:

IOS Icon File Assets.car Generate Online

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Explorer ,
Jul 06, 2019 Jul 06, 2019

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maybe this will work:

  <icon>

        <image76x76>Icon-76.png</image76x76>

        <image152x152>Icon-152.png</image152x152>

    </icon>

    <iPhone>

        <requestedDisplayResolution>high</requestedDisplayResolution>

        <assetsCar>Assets.car</assetsCar>

        <InfoAdditions><![CDATA[

            <key>CFBundleIconName</key>

            <string>AppIcon</string>

            <key>UIDeviceFamily</key>

            <array><string>2</string></array>

        ]]></InfoAdditions>

    </iPhone>

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Explorer ,
Jul 06, 2019 Jul 06, 2019

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do you have an asset.car?

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LEGEND ,
Aug 03, 2019 Aug 03, 2019

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This is an old topic, but in case anyone chances across it (like I just did), iOS 11 and later need the icons to be in an Assets.car file. I would still include them in the xml for older iOS though. I spent quite a bit of time trying to use Xcode to make the Assets.car file, but didn't succeed. But, this online tool did a good job:

IOS Icon File Assets.car Generate Online

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