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I published an app wich works except the icon. I defined ALL icons in the deployment-settings within Animate CC (all PNGs) but they are not showing up. Fun Fact: The PNG I defined via the plist is working and visible during the install process but after the installation finished, the icon breaks again. What I'm missing in here?
This is an old topic, but in case anyone chances across it (like I just did), iOS 11 and later need the icons to be in an Assets.car file. I would still include them in the xml for older iOS though. I spent quite a bit of time trying to use Xcode to make the Assets.car file, but didn't succeed. But, this online tool did a good job:
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maybe this will work:
<icon>
<image76x76>Icon-76.png</image76x76>
<image152x152>Icon-152.png</image152x152>
</icon>
<iPhone>
<requestedDisplayResolution>high</requestedDisplayResolution>
<assetsCar>Assets.car</assetsCar>
<InfoAdditions><![CDATA[
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>UIDeviceFamily</key>
<array><string>2</string></array>
]]></InfoAdditions>
</iPhone>
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do you have an asset.car?
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This is an old topic, but in case anyone chances across it (like I just did), iOS 11 and later need the icons to be in an Assets.car file. I would still include them in the xml for older iOS though. I spent quite a bit of time trying to use Xcode to make the Assets.car file, but didn't succeed. But, this online tool did a good job: