yes, you can select symbol1 and then use fl.enterEditMode('inPlace') to get to symbol1's timeline and proceed from there. use fl.exitEditMode() to return to the previous timeline.
I already knew about this one, I just wanted to know if there was something else to get all the 'parents' without leaving the current timeline.
What do you mean by "object path"?
By "object path" I mean where the current "symbol 2" is in my scene, for example here it is under Symbol 1, and Symbol 1 is under Scene 1.
Ah. I believe that answer to that is "No" then. This is probably because container objects can be unnamed in Flash/Animate, so what would the path display?
DOM hierarchy is a bit a mess in Animate. Timelines contain layers, layers contains frames, frames contain elements, and elements contain members, which can contain elements which contain members ad infinitum.