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is there a better way or do i need Scripting help {willing to pay some one.}

New Here ,
Oct 05, 2020

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I’m looking to get better integration with Adobe Animate and my audio editor Reaper, My work flow at the moment is to

1. Open Animate

2. Extend the main scene comp . The animators do all the animation inside the symbol. So I extend to get all the animations state for the game.  

3. Export SWF

4.import SWF into Swivel (swf to mp4) (animate for some reason drops frames during export)

5. Use mp4 to create Audio Assets.

My issue here is that we are unable to get a timecode reference on export, and there are several “states” that have names that are important to reference.

TOPICS
ActionScript, How to, Import and export, Performance, Timeline

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is there a better way or do i need Scripting help {willing to pay some one.}

New Here ,
Oct 05, 2020

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I’m looking to get better integration with Adobe Animate and my audio editor Reaper, My work flow at the moment is to

1. Open Animate

2. Extend the main scene comp . The animators do all the animation inside the symbol. So I extend to get all the animations state for the game.  

3. Export SWF

4.import SWF into Swivel (swf to mp4) (animate for some reason drops frames during export)

5. Use mp4 to create Audio Assets.

My issue here is that we are unable to get a timecode reference on export, and there are several “states” that have names that are important to reference.

TOPICS
ActionScript, How to, Import and export, Performance, Timeline

Views

40

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Oct 05, 2020 0
dansorce LATEST
New Here ,
Oct 05, 2020

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The animators use Properties/label/name in a layer that gets referenced in the game. This information is important

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