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1. Open Animate
2. Extend the main scene comp . The animators do all the animation inside the symbol. So I extend to get all the animations state for the game.
3. Export SWF
4.import SWF into Swivel (swf to mp4) (animate for some reason drops frames during export)
5. Use mp4 to create Audio Assets.
The animators use Properties/label/name in a layer that gets referenced in the game. This information is important