Load a Button after Video Ends in Canvas

Community Beginner ,
Feb 24, 2021 Feb 24, 2021

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Hello,
I have read though several posts relating this this topic, but can not get a button to load after the end of a video.

Objective:

To detect the end of a MP4 video imported into the fist frame of timeline and once the end of video is reached a button displays (or advances timeline one frame to where a button resides so user can be linked to another page).

Thanks in advance.
Charlie


TOPICS
ActionScript, Code, How to, Timeline

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correct answers 1 Correct Answer

Adobe Community Professional , Feb 25, 2021 Feb 25, 2021
then the video's not imported "into the first frame of the timeline".  it's imported using the video component. so, if your component instance name is videoPlayer, you can use: var video; function checkInitF() { if (video) { video.addEventListener("ended", function(){ // video ended. do whatever }); } else { video = $("#videoPlayer")[0]; setTimeout(checkInitF, 100); } } checkInitF();

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Adobe Community Professional ,
Feb 24, 2021 Feb 24, 2021

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if the video's on a timeline, start a timer loop (eg, ticker if html5, enterframe if as3) and repeatedly check if the last frame has played.  if it has, stop the loop and do what with that 

 

or even easier, just put a this.stop() on the last frame of the video or one frame beyond the video (if that's what you want) and put your button there.

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Community Beginner ,
Feb 24, 2021 Feb 24, 2021

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Hi Kglad.

Thanks for the kind reply.

Those options make a lot of sense and certainly valid if the video is set across the root timeine. I'll further clarrify my situation:

I had to import the video using the Video Component and that places the entire video  (1:59 in length) in the first keyframe as a self-contained video component. I'm under the impression that I need to do it this way to make it HTML5 Canvas compatible. (See image to viw how it is setup)

Any thoughts or maybe I'm misundertanting your answer. Or, my Animate skills are far where they shoud be. : )

Thanks,
Charlie

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Adobe Community Professional ,
Feb 25, 2021 Feb 25, 2021

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then the video's not imported "into the first frame of the timeline".  it's imported using the video component.

 

so, if your component instance name is videoPlayer, you can use:

 

var video;
function checkInitF() {
if (video) {
video.addEventListener("ended", function(){
// video ended. do whatever
});
} else {
video = $("#videoPlayer")[0];
setTimeout(checkInitF, 100);
}
}
checkInitF();

 

 

kglad_0-1614265343654.png

 

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Community Beginner ,
Feb 25, 2021 Feb 25, 2021

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Thank you very much.

I will give this a try.

C

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Community Beginner ,
Feb 25, 2021 Feb 25, 2021

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Hi.

That works perfectly.
You rock!

Charlie

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Adobe Community Professional ,
Feb 25, 2021 Feb 25, 2021

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you're welcome.

 

p.s.  mark that answer as correct and others will more easily find  it. 

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