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When I use the code below for a vector shape in a MovieClip, it works, but when I do the same exact thing where a png is used instead of a shape, nothing happens and the JavaScript breaks down. How can I do the same thing with pngs that I am able to do with vector shapes created in Animate? Thanks.
this.pngMe.on("pressmove", function(event) {
var p = this.globalToLocal(stage.mouseX, stage.mouseY);
this.pngMe.x = p.x;
this.pngMe.y = p.y;
}, this);
You know how Animate likes to spam this message in the Output window when you test an HTML5 Canvas document?
Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.
A bitmap with a mouse event handler is basically a button. So... yeah.
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HI,
its works vector space or png inside of Movieclip
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It didn't work for me when I replaced a vector shape with a png inside a MovieClip.
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I just tried it, and it worked perfectly when I replaced a vector shape with a PNG inside a movieclip. Tested in both Animate 18 and 20.
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Is there a way I can access your file? I can't figure out why mine is not working. I publish it and then try it in Chrome, but it fails to work.
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Does it work when you test it from within Animate?
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Just now I went to Control > Test, and it worked. The Test Movie has In Browser checked, so I didn't even need to test it in Animate. I guess the problem has to do with how it's being published, because that's when it doesn't work.
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You know how Animate likes to spam this message in the Output window when you test an HTML5 Canvas document?
Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.
A bitmap with a mouse event handler is basically a button. So... yeah.
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I have not seen this error before, but if that's the case, then I will need to only test until I upload my published work onto a server, or use another browser. I just tried my published work on Microsoft Edge and it works. Thanks for your help.