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Need help doing gotoAndStop on a nested movie clip in HTML5/CreateJS

Community Beginner ,
Apr 08, 2020 Apr 08, 2020

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Hi All,

 

I have been looking for the solution to this and have tried multiple things but to no avail. I am super new to Adobe Animate so it might be something I'm completely overlooking.

 

My project is set up like this:

  • Scene 1 (Main Timeline) > MAN1_MC (First Child Movie Clip) > EDITBUTTON_MAN1and2_MC (Second Child Movie Clip)
  • I have buttons that, when clicked, should go to a different frame of the Second Child Movie Clip 

 

My code for reference:

var root = this;
root.stop();

var who_value = 0;
window.edit_value = 0;
console.log(edit_value);

/* BACKGROUND MENU */
root.MENU_BUTTON8.addEventListener("click", fl_ClickToGoToAndStopAtFrame_2.bind(root)); 

function fl_ClickToGoToAndStopAtFrame_2() {
	root.gotoAndStop("BG_COLOR_MENU_BUTTON");
}

root.MAN_BUTTON.addEventListener("click", fl_ClickToGoToAndStopAtFrame_WHO.bind(root, 1));
root.WOMAN_BUTTON.addEventListener("click", fl_ClickToGoToAndStopAtFrame_WHO.bind(root, 2));
root.MANWOMAN_BUTTON.addEventListener("click", fl_ClickToGoToAndStopAtFrame_WHO.bind(root, 0));
root.MANMAN_BUTTON.addEventListener("click", fl_ClickToGoToAndStopAtFrame_WHO.bind(root, 3));
root.WOMANWOMAN_BUTTON.addEventListener("click", fl_ClickToGoToAndStopAtFrame_WHO.bind(root, 4));

function fl_ClickToGoToAndStopAtFrame_WHO(who_number) {
	who_value = who_number;
	root.WHOBUTTONOVERLAY_MC.gotoAndStop(who_value);

	if (who_value == 1 || who_value == 3) {
		window.edit_value = 2;
		console.log(window.edit_value);
		root.MAN1_MC.EDITBUTTON_MAN1and2_MC.gotoAndStop(1);
	}
}

 

Despite this, what I want doesn't work and I get the error "Cannot read property gotoAndStop of undefined" in the Console.

 

Is there something I'm missing here? Is this a load error (which I have read on many answers and have tried to fix)? Am I calling the children incorrectly? Any help is appreciated!

 

-Melanie

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ActionScript , Error , How to

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correct answers 1 Correct answer

Community Expert , Apr 09, 2020 Apr 09, 2020

just above your problematic code put:

 

console.log("calling MAN1_MC.EDITBUTTON_MAN1and2_MC");

 

and on the 2nd frame of MAN1_MC.EDITBUTTON_MAN1and2_MC put:

 

console.log(this.name);

console.log(this.parent.name);

 

test>open your console and check the log statements.  if that doesn't make clear your error, post the three log statements in another message.

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Community Expert ,
Apr 09, 2020 Apr 09, 2020

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just above your problematic code put:

 

console.log("calling MAN1_MC.EDITBUTTON_MAN1and2_MC");

 

and on the 2nd frame of MAN1_MC.EDITBUTTON_MAN1and2_MC put:

 

console.log(this.name);

console.log(this.parent.name);

 

test>open your console and check the log statements.  if that doesn't make clear your error, post the three log statements in another message.

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Community Beginner ,
Apr 09, 2020 Apr 09, 2020

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Thank you for the reply! I have to admit - I feel somewhat honored getting a reply from you. I've definitely been saved before by your answers on other threads.

 

Your debugging advice was very helpful. When I did it, I ended up getting null in the console log for all the names. That led me to find this other thread (https://community.adobe.com/t5/animate/movieclip-instance-names-not-available-from-name-property-in-...) where I learned that instance names aren't available from just the .name property in Animate CC 2017 (which is what I have). I added the code from ClayUUID in the first frame of my main timeline and through more of the same type of debugging I realized that first, I had a typo in the name of one of my instances (woops) and second, I hadn't even named the other instance (double woops). 

 

All this explanation is just for any future person who might find this thread helpful. Thank you again!

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Community Expert ,
Apr 09, 2020 Apr 09, 2020

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you're welcome.

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