I've written an AnimateCC actionscript based program and published it in AnimateCC to a MacOS.app with embedded Air32 runtime.
I want to submit this to Apple for code signing and notarising then I can distribute it as a non-Mac-Store application.
It would be quite straight forward if the program had been written with SwiftUI in the Xcode IDE but I'm struggling to find any helpful documentation of how to go about it from an AnimateCC point of view. Can I port my MacOS.app into Xcode somehow?
I'm sure many do this thus a pointer to any relevevant documentation / videos would be extremely helpful.
i don't know any way to port your work into xcode. further you would need to bundle a 32 bit air app and 64 bit air app together which is doable in android and presumably doable with osx and ios but it's such a hassle that not many people are using animate for this work anymore (i don't believe). you can use google to see if that's incorrect and to see if there's help available to do this.
p.s. i switched to unity3d for ios/android development when adobe passed 64 bit support to harman.
Many thanks for your reply Kglad.
Found the solution.
Xcode can be used to notarise existing .app files not written with SwiftUI within Xcode but not in its usual automatic way.
Via the Xcode 'Terminal' mode - 'altool' can be used.
can you post more details (or a link) to help other user's that might encounter this?