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Hello,
When I create a HTM5/Canvas project with Adobe animate. After publishing or testing it pushes out a html file and a javascript file with the source path with png. When I store it on our webserve it is telling me that I don't have access to the png file. So I open up the JS file with Dreamweaver.
and have to change the path manually to ../path/path/image.png for example I don't want to manually have to change path everytime we create html5/canvas project is there a way to tell abov
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Animate attempts to load its resource files relative to the location of the document. So if it works when tested locally, but not when loaded on a server, something's getting screwed up in the transfer process.
Hmm, I just noticed that when using texture atlases, Animate creates filenames with spaces in them. I wonder if that causes problems for some servers. What if you set image assets to export as image assets?
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Hello,
I will see if that setting will work but yeah I don't know why the path is getting messed up.
Thank you,
Charles
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Hello,
Yeah I have it set to export as image assets.That doesn't fix my problem having to open up the JS file and manually changing source path.
Thank you,
Charles