¿Qué proyector utiliza Animate?

New Here ,
Dec 29, 2020

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Buenos días me gustaría saber qué proyector utiliza Animate. Vengo de Flash, hoy día obsoleto, y me da miedo que mis futuros proyectos en Animate puedan quedar obsoletos también, por eso me gustaría asegurarme de que cuenta con un proyector distinto de Flash Player y que está actualizado y cuenta con garantías.

 

Me gustaría saber también de cuántos días dura la versión de prueba de Animate.

 

Gracias de antemano

 

Un saludo

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Adobe Community Professional ,
Dec 29, 2020

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Hi.

 

Animate uses:

- Flash Player (AS3 documents for SWF and Projector applications);

- Adobe / Harman AIR (AS3 documents for native mobile and desktop applications and games);

- CreateJS (HTML5 Canvas);

- Custom WebGL/three.js based (WebGL documents).

 

The EOL is for the Flash Player plugin for browsers. The Flash Player, the AS3 language, and the SWF format will still continue to be supported in Animate to create interactive content for desktop and offline usage and also for non-interactive content like videos exported from AS3 documents.

 

For mobile content, like apps and games, you can still use the Adobe / Harman AIR. AIR can also be used to create native desktop applications.

 

For the web, the best options in Animate are the HTML5 documents:

- HTML5 Canvas: this one has most of the features that the AS3 documents have, it's the most complete and mature, the graphics and animations are created using the same design and drawing tools we all know and the coding is done via vanilla JavaScript and the API from the CreateJS suite of libraries;

- VR Panorama: in this mode an image is wrapped around a cylinder to create a virtual 360 experience. It uses a WebGL/three.js powered runtime that is being developed by Adobe;

- VR 360°: in this mode an image is wrapped around a sphere to create a virtual 360 experience. It uses a WebGL/three.js powered runtime that is being developed by Adobe;

- WebGL glTF Standard: focused on basic interactivity and standards.

- WebGL glTF Extended: is more specific to Animate and is focused on advanced animation. It uses a WebGL/three.js powered runtime that is being developed by Adobe.

 

All WebGL documents are still in beta as far as I can tell.

 

Please notice that these days HTML5 content can also work on mobile and desktop through the use of technologies like Apache Cordova, Electron, Node.js, among others.

 

There are some technologies that may be able to bring back Flash content to the web or somehow extend the usage of Flash after 2020 through WebAssembly or by wrapping up a browser engine.

 

https://ruffle.rs (Flash Player emulator built in the Rust programming language)

 

https://services.harman.com/partners/adobe (HARMAN is the company behind AIR now and it seems to be commited to support Flash after 2020)

 

CheerpX is a commercial technology that also promises to allow Flash content in the web using WebAssembly:

https://www.leaningtech.com/pages/cheerpxflash.html

https://medium.com/leaningtech/announcing-cheerpx-for-flash-a-solution-to-extend-the-life-of-flash-a...

https://medium.com/leaningtech/running-flash-in-webassembly-using-cheerpx-an-update-d500b6fbc44e

 

Also, it seems that there are alternative browsers/Flash players in the app stores. Famous websites like Newgrounds seem to have created their own Flash players as well.

 

If none of these work for you, I think that you should consider porting your Flash content to Haxe, which is a very powerful language and its world is now the home of many former ActionScript/Flash developers.

https://haxe.org

https://www.openfl.org (it uses the familiar Flash API)

https://haxeflixel.com

https://heaps.io (engine used by the Dead Cells game)

https://feathersui.com/learn/haxe-openfl/installation/ (Feathers is being ported/rewritten in Haxe)

 

I hope these help.

 

Regards,

JC

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New Here ,
Jan 04, 2021

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Hola. Muchísimas gracias por su extensa respuesta. Si no he entendido mal, el proyector que utiliza Flash para los programas que se compilan para utilizarse en Windows o Mac es distinto del proyector que se utiliza para los banners y otros tipos de programas pensados para ejecutarse en el navegador. ¿Verdad?

 

Según esto, este proyector que utilizan los ejecutables ¿cuenta también con los mismos problemas de seguridad del proyector del navegador y entonces corro el mismo peligro de que el programa no se ejecute en el ordenador del cliente, o es un proyector seguro?

 

Si Animate, utliza el mismo proyector para AS3 que utiliza Flash, quizá no me merezca la pena pasar a Animate estos programas que tengo en AS3 desarrollados con Flash. 

 

Parece que Animate estaría indicado para aplicaciones futuras que vayan a correr en un navegador, porque parece que el gran cambio en Animate está en que utiliza HTML5 para las aplicaciones web ¿no?

 

Bueno, muchas gracias otra vez por toda su valiosa información. Tengo que mirar detenidamente todas las herramientas que menciona.

 

Que tenga un Feliz Año 2021. Seguimos en contacto

 

Atentamente

Mamen

 

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Adobe Community Professional ,
Jan 05, 2021

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Hi again.

 

The HTML5 Canvas document deploys standard HTML, CSS, and JS code. The files will run in web browsers like any website and they will fall under the same security and web standards limitations. So for other people to see your content, you're gonna need a local or web server.

 

In AS3 documents, you can still distribute your content for desktop using the Flash Player and AIR, and for mobile using AIR.

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Adobe Community Professional ,
Dec 29, 2020

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And I'm not sure about the duration of the trial version. I think it lasts for 7 days. But someone please correct me if I'm wrong.

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