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I'm making a short interactive film that features moments where buttons needs to be displayed; each button will represent a path in the film's story and will take the user to an alternate clip, ultimately creating a unique viewing experience with each viewing. However, I only need the buttons to show up towards th end of each clip; I've exported all of my scenes as image sequences to my stage, but I need the end part of each scene to loop for a few seconds during the moments where the user must click a button to progress. Obviously I don't want the full clips to loop, so I'm wondering if theres a way to loop the last few seconds. Sorry if this is a dumb question, I'm relet new to Animate.
Thanks
gotoAndPlay()
BTW, if your video clips are of any non-trivial size and/or length, this approach will result in a freaking massive file size.
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gotoAndPlay()
BTW, if your video clips are of any non-trivial size and/or length, this approach will result in a freaking massive file size.
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Separately, my clips are about 20 seconds long, with the exception of one that is about 1 minute. As a whole, the clips may come to runtime of about 4-5 minutes. Would this be an issue and make for a large file?
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Yes, with very simple script and label, I believe, you can set any portion of your Timeline to loop until you press a button to go to a new location and play from a new label.
Basically like this:
Section 1 - frames 1 to 300; label A on 280, script on 300 telling it to go and play label A
When it reaches frame 300 it goes back to 280 until you break the cycle with the press of a button.
Button tells it to go to Section 3 which starts at frame 600 and ends at frame 900, where we have another script to tell it to go to label C which is at frame 850.
And so on...
There are people here who are much more knowledgeable than me in the the area of interactivity, so I will leave the specifics to them.