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Stuck in easy project.. need help

Community Beginner ,
Dec 18, 2018

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Hey guys,

I normally dont ask for help and try to get it on my own but after searching and trying for days I now ask for your help.

Would be awesome!

Here is what I try to do:

I want to have 82 pictures of showing a process of a flower while growing. so when you move the slider to the right, it should seem like a transition of all the pictures,

so when x position is 1: show picture 1, when slider is on 82, show pictures 82, and all that seamless and not only when realising the sliderbutton.

Unbenannt.PNG

I build a slider, and when releasing it it gives me the number of the position of the slider.

2 things i need is:

1. I need a output that is constantly (not only when releasing)

2. the code which connects the position with the the pictures

I hope you get what I mean, i really really would apreciate the help, thank you

also here is the code:

var knopf;

knopf =btn_knopf

var slider_start:Number;

var slider_ende:Number;

var slider_breite:Number;

var prozent:int

slider_start = btn_strich.x+6;

slider_ende = btn_strich.width + slider_start;

slider_breite = btn_strich.width;

knopf.x = slider_start;

knopf.y = btn_strich.y;

var slider_grenzen:Rectangle=new Rectangle(slider_start,

                                      btn_strich.y,

                                      slider_breite -20,

                                      0);

   

knopf.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);

function fl_ClickToDrag(event:MouseEvent):void

    {

    knopf.startDrag(false,slider_grenzen);

       

    }

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

function fl_ReleaseToDrop(event:MouseEvent):void

    {

    knopf.stopDrag();

       

        prozent = ((knopf.x - slider_start) /  ((slider_breite -20) / 100) )

        trace (prozent)

    }

Adobe Community Professional
Correct answer by kglad | Adobe Community Professional

try:

lucasw20586300

var knopf;

knopf =btn_knopf

var slider_start:Number;

var slider_ende:Number;

var slider_breite:Number;

var prozent:int

slider_start = btn_strich.x+6;

slider_ende = btn_strich.width + slider_start;

slider_breite = btn_strich.width;

knopf.x = slider_start;

knopf.y = btn_strich.y;

var slider_grenzen:Rectangle=new Rectangle(slider_start,

                                      btn_strich.y,

                                      slider_breite -20,

                                      0);

   

knopf.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);

function fl_ClickToDrag(event:MouseEvent):void

    {

    knopf.startDrag(false,slider_grenzen);

       this.addEventListener(Event.ENTER_FRAME,updateF);

    }

function updateF(e:Event):void}

        prozent = ((knopf.x - slider_start) /  ((slider_breite -20) / 100) )

        trace (prozent)

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

function fl_ReleaseToDrop(event:MouseEvent):void

    {

    knopf.stopDrag();

              this.removeEventListener(Event.ENTER_FRAME,updateF); 

    }

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Stuck in easy project.. need help

Community Beginner ,
Dec 18, 2018

Copy link to clipboard

Copied

Hey guys,

I normally dont ask for help and try to get it on my own but after searching and trying for days I now ask for your help.

Would be awesome!

Here is what I try to do:

I want to have 82 pictures of showing a process of a flower while growing. so when you move the slider to the right, it should seem like a transition of all the pictures,

so when x position is 1: show picture 1, when slider is on 82, show pictures 82, and all that seamless and not only when realising the sliderbutton.

Unbenannt.PNG

I build a slider, and when releasing it it gives me the number of the position of the slider.

2 things i need is:

1. I need a output that is constantly (not only when releasing)

2. the code which connects the position with the the pictures

I hope you get what I mean, i really really would apreciate the help, thank you

also here is the code:

var knopf;

knopf =btn_knopf

var slider_start:Number;

var slider_ende:Number;

var slider_breite:Number;

var prozent:int

slider_start = btn_strich.x+6;

slider_ende = btn_strich.width + slider_start;

slider_breite = btn_strich.width;

knopf.x = slider_start;

knopf.y = btn_strich.y;

var slider_grenzen:Rectangle=new Rectangle(slider_start,

                                      btn_strich.y,

                                      slider_breite -20,

                                      0);

   

knopf.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);

function fl_ClickToDrag(event:MouseEvent):void

    {

    knopf.startDrag(false,slider_grenzen);

       

    }

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

function fl_ReleaseToDrop(event:MouseEvent):void

    {

    knopf.stopDrag();

       

        prozent = ((knopf.x - slider_start) /  ((slider_breite -20) / 100) )

        trace (prozent)

    }

Adobe Community Professional
Correct answer by kglad | Adobe Community Professional

try:

lucasw20586300

var knopf;

knopf =btn_knopf

var slider_start:Number;

var slider_ende:Number;

var slider_breite:Number;

var prozent:int

slider_start = btn_strich.x+6;

slider_ende = btn_strich.width + slider_start;

slider_breite = btn_strich.width;

knopf.x = slider_start;

knopf.y = btn_strich.y;

var slider_grenzen:Rectangle=new Rectangle(slider_start,

                                      btn_strich.y,

                                      slider_breite -20,

                                      0);

   

knopf.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);

function fl_ClickToDrag(event:MouseEvent):void

    {

    knopf.startDrag(false,slider_grenzen);

       this.addEventListener(Event.ENTER_FRAME,updateF);

    }

function updateF(e:Event):void}

        prozent = ((knopf.x - slider_start) /  ((slider_breite -20) / 100) )

        trace (prozent)

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

function fl_ReleaseToDrop(event:MouseEvent):void

    {

    knopf.stopDrag();

              this.removeEventListener(Event.ENTER_FRAME,updateF); 

    }

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Dec 18, 2018 0
Adobe Community Professional ,
Dec 18, 2018

Copy link to clipboard

Copied

try:

lucasw20586300

var knopf;

knopf =btn_knopf

var slider_start:Number;

var slider_ende:Number;

var slider_breite:Number;

var prozent:int

slider_start = btn_strich.x+6;

slider_ende = btn_strich.width + slider_start;

slider_breite = btn_strich.width;

knopf.x = slider_start;

knopf.y = btn_strich.y;

var slider_grenzen:Rectangle=new Rectangle(slider_start,

                                      btn_strich.y,

                                      slider_breite -20,

                                      0);

   

knopf.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);

function fl_ClickToDrag(event:MouseEvent):void

    {

    knopf.startDrag(false,slider_grenzen);

       this.addEventListener(Event.ENTER_FRAME,updateF);

    }

function updateF(e:Event):void}

        prozent = ((knopf.x - slider_start) /  ((slider_breite -20) / 100) )

        trace (prozent)

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

function fl_ReleaseToDrop(event:MouseEvent):void

    {

    knopf.stopDrag();

              this.removeEventListener(Event.ENTER_FRAME,updateF); 

    }

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