The Bone tool works on other images that I draw.
But if I convert the image or fills into a symbol THE BONE TOOL NO LONGER WORKS.
It doesn't matter what KIND of symbol either. The Bone Tool doesn't work on ANY symbol.
My computer and program are all up to date.
Bone tool is a waste of your time anyway, mate. Even if you make it 'work' on symbols, the way it works will not be worth the time...
The parenting tool would force me to completely redesign the symbols I already have. No thanks. I don't want to redraw 100s of symbols. I want this program I paid for to work the way it was advertised.
My experience with Animate's Bone tool tells me to avoid it. Just not worth the hassle.
I am aware this is not the answer you are wanting to hear, but the Bone tool has had issues from day 1 since it was introduced, and if you are interested in an actual working IK bone solution that is dependable in production, you will have to look elsewhere, for example Moho, CelStudio, or Toonboom (Advanced or Premium). Or work with flat imported images in a 3d app such as Blender, Maya and rig these using IK tools.
Or use AfterEffects with the free DUIK rigging tools (this might be your best solution, since it will be easy to import your Animate drawings into After Effects). If only Animate had such a toolset...
The new parenting tools might help, though. Don't know, I have no experience with those myself.
Otherwise I'd just avoid the Bone tool in Animate, because it is too fragile.
This is the only meaningful tutorial about rigging with the bone tool that I have ever seen.
Hope it's of any help!
The problems, however, are not only with the particular implementation of IK, but the armature layers and the way keys, easing, etc. behave, even when everything works 'as advertised'.
Just be aware that Animate's bones are not considered to be a viable option within the animation industry. With insignificant exceptions such as borderline cases of tails or tentacles nested inside graphic symbols they are not used for animation.
Sorry to break the bad news, but this has been the consensus for years.
Classic and shape tweens give the flexibility and control that has made this program widely used for animation and that is why Adobe are now trying to come up with a system that utilizes this, i.e. the layer parenting.
Your third option is Smart Magnet Rigs.
Back to the original question. The Bone tool should of course work for symbols. What is interesting is how you said "But if I convert the image or fills into a symbol THE BONE TOOL NO LONGER WORKS."
From that statement it would seem like you have an existing armature with Bones already connected to objects. If you have a fill or an image already connected to bones and then convert the assets to symbols after, then try this:
Convert all assets to symbols first. Then apply bones.
This does not really address the issue. I have gone through all of the process of conversion to symbols and the bone tool will not draw on them. I removed all the previous files that I loaded and converted and dragged on the symbols only from the library. The bone tool still would not work. The symbols are on place and the bone tool isn't working on them.
I have the exact issue. The bone tool appears to draw the "bones," but the little icon (of the circle with the diagonal line through it) indicates it's not applying anything, and the "bone" just disappears the moment I let up on the mouse. I quit and relaunched the application, and that does not help.
It's doubly frustrating because when it does work (which is rare) it can look lovely when you TWEEN from one state to another. Just decides to not work for no flipping reason at all, as far as I can see.
Sorry to say I agree with all the other comments. There is no rhyme or reason as to whether the Bone tools works or not. Occasionally it does but mostly it doesn't let you draw a Bone. Sometimes I can start a Bone but cannot complete a Bone (I get the little 'no entry' sybol). There is literally no explanation why it'll work one day and not the next on the very same Animate project.
Incredibly frustrating and if you can get an answer out of ADOBE then you're a better man than I.
Hello, can you please share a screen recording of the issue with the whole Animate window being in view?
You can either have an IK Bone between individual Symbols or you can have an IK deformer within a selected Raw Shape. Both cannot coexist within the same IK chain. Are you trying to do this?
It would be better to understand the issue if you can share a short screen recording of the issue. Thanks.
Thanks for your reply but I've been through this on another thread. The answer is that there is no answer. The very same project file, the very same symbol, one day the bone tool will work, then the next few times it won't (the little 'no entry' sign). Sometimes you can begin a bone (yay) but you cannot complete it (boo).
I have given up looking for an resolution, I was just commiserating with a fellow sufferer.
We are already investigating on the Bone tool/Rigging. We will keep you posted once there is an update.
Also, you can have a look at the attached video for reference. The video shows how to rig a symbol-based character and shape-based character.
--For Symbol based character, you just have to drag and drop the bone from parent object to child object.
--For a Shape-based character, you have to select all the contours you have to map and then draw bone over the shape.
It's a lovely video, just shame Animate doesn't do any of things happening in the video.
I literally just followed the offical guide https://helpx.adobe.com/uk/animate/using/bone-tool-animation.html and it did not work yet again.
I can animate steps in Photoshop but the tween makes motion so much nicer. I am going to try seeing how After Effect handles character animation instead. Wish me luck.
But thanks for the reply.
Hi Adobe employee. I rigged my puppet's arms with the bone tool and posed them in my scene and the animation worked great until I wanted to add some more poses & keyframes later. If I just tried posing an arm later OR copying a pose keyframe & pasting it (to hold/pause the position of the arm for a few frames), all of a sudden the arm would be broken apart and off-screen or broken & far away on the stage instead of on the puppet's body. This keeps happening & I'm not going to be able finish my film in time for my Final. I cannot find any documentation on how to fix this or even how to remove the bone rig/armature to do the full animation manually. WTH?
Even just adding frames breaks the bone tool armature & using command+Z to undo NEVER fixes it back to how it was. Adding a screenshot: after F5 to add frames & Command +Z to undo the broken arm rig
here's what it looks like before I try to add another pose or copy/paste a keyframe (arms are still in the right place & armature is still connected normally).