Copy link to clipboard
Copied
var frequency = 50;
stage.enableMouseOver(frequency);
this.cursore.addEventListener("mouseover", MoverC.bind(this));
function MoverC() {
this.cursore.scurisciCursore.visible = true
}
this.cursore.addEventListener("mouseout", MoutC.bind(this));
function MoutC() {
this.cursore.scurisciCursore.visible = false
}
this.cursore.addEventListener("mousemove", MmoveC.bind(this));
function MmoveC(event) {
alert(event)
}
Why this code don't work only with "mousemove"?
Copy link to clipboard
Copied
See if this helps?
/* Mouse Over Event
Mousing over the symbol instance executes a function in which you can add your own custom code.
Instructions:
1. Add your custom code on a new line after the line that says "// Start your custom code" below.
The code will execute when the symbol instance is moused over.
frequency is the number of the times event should be triggered.
*/
var frequency = 3;
stage.enableMouseOver(frequency);
this.movieClip_1.addEventListener("mouseover", fl_MouseOverHandler);
function fl_MouseOverHandler()
{
// Start your custom code
// This example code displays the words "Moused over" in the Output panel.
alert("Moused over");
// End your custom code
}
/* Mouse Out Event
Mousing out of the symbol instance executes a function in which you can add your own custom code.
Instructions:
1. Add your custom code on a new line after the line that says "// Start your custom code" below.
The code will execute when the symbol instance is moused out of.
*/
var frequency = 3;
stage.enableMouseOver(frequency);
this.movieClip_1.addEventListener("mouseout", fl_MouseOutHandler);
function fl_MouseOutHandler()
{
// Start your custom code
// This example code displays the words "Moused out" in the Output panel.
alert("Moused out");
// End your custom code
}
/* Custom Mouse Cursor
Replaces the default mouse cursor with the specified symbol instance.
*/
stage.canvas.style.cursor = "none";
this.movieClip_1.mouseEnabled = false;
this.addEventListener("tick", fl_CustomMouseCursor.bind(this));
function fl_CustomMouseCursor() {
this.movieClip_1.x = stage.mouseX;
this.movieClip_1.y = stage.mouseY;
}
//To restore the default mouse pointer, uncomment the following lines:
//this.removeEventListener("tick", fl_CustomMouseCursor.bind(this));
//stage.removeChild(movieClip_1);
//stage.canvas.style.cursor = "default";
Copy link to clipboard
Copied
The problem is:
I want to move a movieclip with my mouse when i click over this..
But i don't know how...