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Unity atlas V: export scaling

Community Beginner ,
Sep 16, 2019

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Hi!

I'd love to see a more flexible system for scaling exported clips. Now we have fixed export coefficients: 1x, 2x, 3x. But this is not enough for us.

More overe, the problem is that we often have our clips in the library that are prepared in very different sizes. And only when them inserted directly into the scene they are given the correct size. Therefore, since the clip is exported only from the library, those “wrong” sizes are taken into account. Which is not very convenient for work.
Thus, the solution to the problem could be the ability to specify custom the scaling factors for export. Also would very helpful if it woud possible to export clip directly from the scene, in the size indicated there.

Thanks!

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Unity atlas V: export scaling

Community Beginner ,
Sep 16, 2019

Copy link to clipboard

Copied

Hi!

I'd love to see a more flexible system for scaling exported clips. Now we have fixed export coefficients: 1x, 2x, 3x. But this is not enough for us.

More overe, the problem is that we often have our clips in the library that are prepared in very different sizes. And only when them inserted directly into the scene they are given the correct size. Therefore, since the clip is exported only from the library, those “wrong” sizes are taken into account. Which is not very convenient for work.
Thus, the solution to the problem could be the ability to specify custom the scaling factors for export. Also would very helpful if it woud possible to export clip directly from the scene, in the size indicated there.

Thanks!

Views

23

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Sep 16, 2019 0

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