you're asking why adobe corporation and/or engineers decided adding a video component to animate canvas was not a top priority and released with the initial versions of animate pro?
if so, anyone that knows is probably under an nda and can't tell you.
For now, canvas is rendering slow even without video.
There are a lot of ways to get bad performance with Canvas, but many of them are due to the way you do things. Can you show an example of something that is rendering slowly?
Problem - designers, developers and Adobe engineers in work are using new computers and smartphones with better performance and 1/2 of worldwide custumers of internet are using old computers and smartphones with bad performance. With Edge Animate that is not problem but with Animate and Canvas is it big problem until all customers upgrade their computers and smartphones for next maybe 5-10 years. You can say that the canvas works well when you are testing on your 4 GB RAM computer or 2 GB RAM smartphone. Test on 1/2 worldwide 1 GB RAM computers and 512 GB RAM smartphones. Canvas is always hungry of memory 🙂
Thanks guys! So the answer is that canvas is asking much memory and runs too slow half of the time to show video content.
That probably also answered my previous topics about why my canvas banners are asking too much CPU and previewing slow (in Chrome).
Im still a great fan of Animate CC and hope it gets greater in the future!
that's not the correct answer. i've agreed to an adobe nda so i cannot say more than something cryptic, but re-read message 1.
Animate CC (2017), released today, introduces new HTML5 components including a Video component that you're looking for.
Please update your copy of Animate via the Creative cloud App and try it out.
Check out the below links to know more.