What is the frame limit in adobe animate?

New Here ,
Jun 24, 2017 Jun 24, 2017

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hey i'm planning an animation but i would like to know how long my limit is.
I've looked everywhere and can't find the answer. What is the frame limit on adobe animation?

thanks for any help,

Rose

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correct answers 1 Correct Answer

Adobe Community Professional , Jun 24, 2017 Jun 24, 2017
It's 16,000 frames, but there are ways to make a longer animation if you use a small amount of code. At 24 fps that's just over 11 minutes.

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Adobe Community Professional ,
Jun 24, 2017 Jun 24, 2017

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It's 16,000 frames, but there are ways to make a longer animation if you use a small amount of code. At 24 fps that's just over 11 minutes.

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New Here ,
Jun 24, 2017 Jun 24, 2017

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oh really? that's fantastic! thats more than enough thank you very much X3

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New Here ,
Dec 19, 2020 Dec 19, 2020

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you're joking. i'm very mad at adobe for this because I have a video to make.

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Adobe Community Professional ,
Dec 19, 2020 Dec 19, 2020

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How long will the video be? Do you plan on making the video without using a video editor?

I can describe how to get very long videos (up to 123 days in length), but it would be good to know what the real length of the video will be.

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New Here ,
Feb 18, 2021 Feb 18, 2021

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How?

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Community Beginner ,
Feb 27, 2021 Feb 27, 2021

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i need about 2 hours (or probably less) of animation (thats around 172.200 frames

 

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Adobe Community Professional ,
Feb 27, 2021 Feb 27, 2021

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The amount of media that would go into 2 hours of animation could lead to other issues. You might want to have one "movie scene" per FLA, then combine them in a video editor.

But, if there is a reason to have it be one animation in one FLA, you can use this approach (make sure you are working in an ActionScript 3.0 FLA):

Put an empty MovieClip into frame 1. Go into the MovieClip and make your first 16000 frames of the animation. It need not be exactly that amount, you would most likely end the animation at a sensible point.

Put another MovieClip into frame 2 of the main timeline. Go into that one and make another 16000 frames of animation.

For 172k frames you would only need 11 MovieClips like that, taking up frames 1 to 11 of the main timeline, and each one has up to 16000 frames in it.

Make the last frame of each MovieClip's timeline have a keyframe in one layer. Select that keyframe and in the Actions panel put this script:

MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).currentFrame+1);

In the first frame of the main timeline, put stop(); into the Actions panel, so that it doesn't run through the 11 frames right away. Also put stop(); in a keyframe in the last frame of the last MovieClip, instead of the other script that would make it jump on to the next frame in the main timeline.

That should then animate through all 11 MovieClips, one after the other, and will take as long as all of the frames combined.

To export that to video, use the time values in the export dialog, not the frame ones. For example, this would export video that was 1 hour 58 minutes and 45 seconds long:

 

Screen Shot 2021-02-28 at 12.35.23 AM.png

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Community Beginner ,
Feb 28, 2021 Feb 28, 2021

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