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I have a looping 9 frame animation loaded as a .gif into Animate CC as a HTML5 Canvas document.
When testing just the .gif alone it loops perfectly fine in Safari and Chrome browsers.
However, when I add anther layer with any scipt at all attached the animation pauses for a frame in both browsers.
What is going wrong here?
The specific actions which are causing the loop to pause are a mouseOver script and a OnMouseClickGoToWebpage script.
I am receiving the: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls.
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open your browser's developer console to check for errors.
and copy and paste your code.