When any script is added it pauses my 9 frame animation by one frame

New Here ,
Dec 29, 2020 Dec 29, 2020

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I have a looping 9 frame animation loaded as a .gif into Animate CC as a HTML5 Canvas document.

 

When testing just the .gif alone it loops perfectly fine in Safari and Chrome browsers.

 

However, when I add anther layer with any scipt at all attached the animation pauses for a frame in both browsers.

 

What is going wrong here?

 

The specific actions which are causing the loop to pause are a mouseOver script and a OnMouseClickGoToWebpage script.

 

I am receiving the: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls.

 

 

 

TOPICS
ActionScript, Error, Performance, Timeline

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Adobe Community Professional ,
Dec 29, 2020 Dec 29, 2020

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open your browser's developer console to check for errors.

 

and copy and paste your code.

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