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XCode Storyboard

Participant ,
Mar 30, 2020

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I received the following announcement from Apple:

 

"Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen."

 

Can anyone tell me how this affects those of us that built our iOS apps in Flash/Animate?  How do we meet their requirement of providing an Xcode storyboard without Xcode?

 

 

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XCode Storyboard

Participant ,
Mar 30, 2020

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I received the following announcement from Apple:

 

"Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen."

 

Can anyone tell me how this affects those of us that built our iOS apps in Flash/Animate?  How do we meet their requirement of providing an Xcode storyboard without Xcode?

 

 

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How to, Publish package

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296

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Adobe Community Professional ,
Mar 30, 2020

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i got that message too (on behalf of clients that i'd made ios apps).

 

i reluctantly gave up on adobe animate for ios and android apps about 6 months ago when adobe handed-off the player sdk to harmon.  and i started learning to unity3d.

 

at this point, i'm so comfortable programming in c++ and using animate, i'm telling all my clients, if they want their apps brought up to google play/apple app store standards, their apps will need to be rebuilt with unity.

 

if you're not ready to take that step, yet, google the message.  the fix may be as simple as downloading the most recent xcode and learning how to have it create that storyboard.

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Explorer ,
Jun 03, 2020

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I am sure I can create a storyboard in Xcode. Not sure how to get Animate to use it. The compiling interface still requires the static launch images it has for a long time. Seems like something in the XML file? 

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