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Our team is working hard on a version of Audition that will run natively on Apple’s new Apple Silicon based M1 processor. The first public Beta is available today and we invite you to test it out! Your feedback is welcome. We will be updating the Beta frequently as new builds become available. Please see the notes below.
The Beta processes
Since Audition is built on a large codebase with support for a wide range of media and workflows, we will implement native support for Apple M1 in phases and some parts have not been ported yet. This phased approach allows us to validate performance and functionality for specific parts of the application before we add new components. And it also allows you to start seeing the benefits now.
The first public Beta includes the core editing functions and workflows like waveform and spectral editing, multitrack recording, editing, and mixing. The average editor is likely to see very little difference from the Intel version, but there are some limitations which are listed below. Please check back on this thread for more updates as we add more functionality.
Running current Intel version in Rosetta 2 emulation mode
While we complete the Apple M1-native versions of Audition, you can install and run the current release version of Audition using Rosetta 2 emulation with Apple M1 devices and macOS 11.0 (Big Sur).
Please note that third party integrations such as panels, plugins, effects and drivers will need to be updated by the developer to run natively on Apple Silicon and may or may not work in Rosetta 2 emulation mode today.
Not functioning currently
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This is pretty annoying. I was able to use Audition with Rosetta and now when I am going back to work on a project that I expected to do, no playback of audio. I wish that you two behemoth and top-of-the-line platform and device creators would really work together for the sake of users wanting the very best tools.
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Same here, Susan. No playback, and I was getting pinwheels when adjusting amplitude, had to force quit multiple times.
I did some baseline troubleshooting and if you place the source file on the desktop/ local drive, you can adjust amplitude without crashing.
But if Premiere Pro can pipe 4K Multicam from a pro-spec external client drive... why can't Audition manage an audio file? Laaaaaaame.
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Your problem sounds a little different from the OP. When you're adjusting amplitude, can you describe the specific UI option or effect that you're trying to adjust? For instance, is this in Waveform view when adjusting the amplitude with the on-screen volume knob, in multitrack with the Clip Gain adjustment, or are you referring to the Amplitude effect?
Can you also describe the external client drive - is it a network share, connected directly via USB, a folder sync service like Dropbox/OneDrive, or something else?
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I've tried resetting the audio hardware settings, but playback remains unresponsive. When I adjust the amplitude in waveform view, the application pimnwheels and crashes. So I've been paying for an application that has not worked for over six months.
The files in question are on an external client drive, connected via USB3.1 - I tried moving a test file to the system drive; no dice.
The application performs properly on my 2019 Mac Pro at the studio, and on my Surface Pro 7, but simply does not work on my 2020 M1 Mini. I'm running version 22.0.0.96. I'd attach a crash report, but Audition does not generate them, so . . .
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Can you describe the problem with a bit more detail? This may just be a settings issue. Here are a few questions and troubleshooting steps:
If neither of these suggestions help, please provide more details, such as specifically what happens (or doesn't) when you click Play, and what the settings in that Audio Hardware preference dialog.