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Hi!
I found a question about the topic but maybe enough time is passed, so there is the chance for me to find a people who still managed and solved the problem.
I bought Melodyne 4 Essential today. I tried to connect it with Audition CS6. But Audition tells me that there is something wrong. Can anyone help me? Or is there just the chance to use Melodyne as Stand-alone?
Thank you
Josie
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As far as I'm aware, Melodyne Essential is a 64-bit plugin, and Audition CS6 is only 32-bit, so it won't work with it at all. There are two courses of action available to you: First is to contact Celemony and ask them if there's a 32-bit version available, and the second is to upgrade Audition to a 64-bit version. Yes, this is going to involve you in a subscription - there's no getting around that, I'm afraid.
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When I installed Melodyne, I found a 32bit Version and also a 64bit Version. I tried both of them. And i am wondering why a guy on youtube is able to show how its like to work with melodyne as a plugin in audition... I think He showed it with 5.5
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Well if you've found a 32-bit version, it should work, I believe, although reports vary. It's the 64-bit version that definitely won't - although Audition isn't mentioned at all as a DAW it will work with on their website. Anybody here used it successfully with Audition CS6?
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SteveG(AudioMasters) wrote
Anybody here used it successfully with Audition CS6?
Allowing for the fact that my personal experience is with Melodyne Editor and, more recently Melodyne Studio: Yes, I have sometimes. I can find no reason why it does, or does not open to work on any specific file, nor any pattern to the chances of being able, or otherwise, to use it in CS6, or indeed the latest CC!
And yes, the installer contains both 32 bit and 64 bit versions.
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I've never really got any version of Melodyne to work consistently with any version of Audition.
Not that it matters because I've never really been happy with Melodyne anyway.
The thing is that Audition's built in manual pitch correction produce a much better result - its just that it relies on a lot of manual effort and some skill by the operator.
Now if manual pitch correction was an effect you could adjust on a multitrack automation lane in real time then no-one would bother with Melodyne and yes the devs could produce an automated version that ran on an automation track as well I'm sure) 😉