Hey all, apologies for the dumb question, but I've run out of steam on this one.
Here's what I'm doing. I have a lot of little sound effects for a game, and some of them need to go another octave up, so I'm pitch shifting them and they sound great playing back.
On export (Multitrack Mixdown -> Selected Clips), however, this happens.
(Also on Mixdown Session to New File)
An extra little stutter sneaks in. I assume this can be traced back to some law of the universe that says raising the pitch requires human sacrifice, but I can not for the life of me resolve it. Even bringing it back in and trying to cut it out, this stutter persists.
I'm sure I'm just a dummy--could I beseech you kind audiophiles to help an old soul get past this trouble?
Thanks a million!
Does this happen with everything you pitch shift or just this clip?
I'll just note that pitch shifting an octave is a long way and the results are not always pleasing but doubling up the clip seems weird.
Can you post the original source wav file for that clip so others can try it ?
Hey! Yeah, it's only this clip.
Ahh, I just figured it out in the middle of replying ^^ It's the Splicing Frequency. I had read from the documentation "At higher Precision settings, a lower Splicing Frequency may add stutter or echo. If the frequency is too high, sound becomes tinny and voices have a tunnel-like quality." I doinked around with it to no effect, but never tried putting it super low, which resolves the issue.
I had tried different bit depths, sample rates, running it through media encoder. It did feel like some kind of sampling issue because scooting it over a little bit in the timeline affected how much it would stutter. But there you go, Splicing Frequency.
I'll still post the file, for posterity: electro_1.wav - Google Drive
this saved me, thank you so much!
actually I'm still experiencing double-ups here, especially of vowels when using the pitch shifter after having slowed the clip down, kind of annoying