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I'm adding reverb to the last note of a music piece using a process I've followed before, laid out here: End Music Cuts with Natural Reverb — PremiumBeat
No matter what settings I choose, the resulting audio is heavily distorted during the fade-out. I have done this successfully with this same track before, but now it's adding what sounds like static to the fade-out instead of the intended reverb. Why is this happening? How do I get it to not happen?
Well, I know what's going on - it's a combination of things! What you have to bear in mind is that Audition will reverberate every single thing after the marker, and if they happen to have scratchy bits and clicks in them, then they get reverberated just as much as the music. The real killer in your example though was at the end - where you haven't ended up on a zero-crossing and consequently added a click that wasn't there at all to start with! But it's not the only issue; I've marked the other
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We'd need to hear a sample of this before we could make any comments at all, I'm afraid. Put one on Dropbox and post a link to it - you can't put it on the forum directly.
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Here's the bad one: Dropbox - 0222 Sound Bad.wav
And the good: Dropbox - 0222 Sound Good.wav
No combination of changes to the reverb settings gets rid of the distortion (besides dropping "wet" down to 0%).
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Can you also provide also that same bit of the track, cut off exactly where you did, only without the effect? I suspect that I know what's going on, but I'd like to try it myself first...
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I left work, but will upload tomorrow. The feedback starts right where the original clip cuts, as you can probably guess. It doesn’t matter where I start the reverb effect in the clip, it always does that right when the sound ends. Changing the dry/wet mix just increases or decreases the static.
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So what do you do differently to get the good result without the 'distortion'?
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If I knew that, I wouldn't be here. I'm following the exact same workflow and getting a different result.
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Foxtrot1_1 wrote
If I knew that, I wouldn't be here. I'm following the exact same workflow and getting a different result.
This is why I want to have a look at the raw sample. There are at least two options I can think of, but without actually trying it I can't tell.
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Thanks, here it is: Dropbox - Intro Music_End.wav
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Well, I know what's going on - it's a combination of things! What you have to bear in mind is that Audition will reverberate every single thing after the marker, and if they happen to have scratchy bits and clicks in them, then they get reverberated just as much as the music. The real killer in your example though was at the end - where you haven't ended up on a zero-crossing and consequently added a click that wasn't there at all to start with! But it's not the only issue; I've marked the others as well (only on one channel) in this screen-grab:
The first bit is a 'scritchy' noise which I highlighted and used the Auto-heal favourite on. The next two bits I highlighted and simply reduced the amplitude of with the HUD. The zero-crossing error (marked with a !) I simply edited out, so that the music ended on a zero-crossing, which eliminated the 'click' you get otherwise. I only did this quickly - you can probably do better if you have a go at it yourself. The key to the whole thing is that if you want a smooth result, you need a smooth source - so that's what you have to do. Other options are to start the effect ever so slightly later (after the first three glitches) and just fix the zero-crossing error. Using your start point, I get this: Dropbox - Intro Music_End_fixed.wav and if I move the start point ever so slightly further towards the end and just fix the zero-crossing error, I get this: Dropbox - Intro Music_End_fixed_again..wav . Bottom line; you have to be really careful what you select to do this!